Twelve Absent Men Created 10 years ago2014-02-05 13:15:58 UTC by doodle doodle

Created 10 years ago2014-02-05 13:15:58 UTC by doodle doodle

Posted 10 years ago2014-02-05 13:15:58 UTC Post #317757
Hey all,

Been mapping a bit in my free time in the holiday.

Working on an episode 2 mod, loosely based on Kafka's "The Trial". Inspired by numerous sources, as you'll see:
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Figured I should make my own thread. :)
Posted 10 years ago2014-02-05 13:19:35 UTC Post #317758
Posted 10 years ago2014-02-05 13:20:56 UTC Post #317759
Admittedly rejigging some old maps to piece it all together. :lol:
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Sorry for spam of images :P
Posted 10 years ago2014-02-05 14:41:01 UTC Post #317760
SP mod awesome! :o

It's great to see you still cranking out sweet maps after all this time; I wish more of the older TWHL users would do so ;)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2014-02-12 12:21:42 UTC Post #317918
Have a beta version online: http://twhl.info/vault.php?map=5962

Take a look!
Posted 10 years ago2014-02-14 14:00:40 UTC Post #317949
Just a note on installing:

NB: Unzip the file into your common/Half-Life 2 folder

Run the first map "dew_house1" via the ingame developer console of HL2: episode 2, by doing the following:

1) Enable the developer console in the 'advanced options' of the options menu.
2)Click the tilde key '~' (top left of your keyboard).
3) Type into the box "map dew_house1" and press Enter.
Posted 10 years ago2014-02-15 17:22:13 UTC Post #317964
Left a comment in the vault!

@ Captain:
It's great to see you still cranking out sweet maps after all this time; I wish more of the older TWHL users would do so
Soon...
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2014-02-16 11:25:29 UTC Post #317974
Thanks for the comment Tetsu0. :)

I'll work particularly on that fight scene to make it more aggressive, perhaps making the combine try get closer into the room. So I can make them target the turrets specifically? (as part of the assault?)

And try add some music and sounds. (As you said, actual voicing seems unlikely at the moment, but music and ambience at least will make it more immersive).
Posted 10 years ago2014-02-16 15:16:17 UTC Post #317978
I disagree with Tetsu0 on the turret fight. I found myself scrambling a lot in it, and I resorted to using bug tactics to take on the hunter by staying back in the room.

But then again, I always play every map and mod on hard mode.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-02-18 04:03:36 UTC Post #317999
You can make it extremely situational.
If you name the turrets turret_01 - turret_03,you can focus a few combine to target turret* and they should pick the greatest/closest threat.
Play the ep2 tunnel one when alex is being revived... You'll see the bugs target the turrets as well as your allies. You can play with their priorities
Tetsu0 Tetsu0Positive Chaos
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