Posted 9 years ago2015-07-18 19:49:32 UTCPost #326485
Hi again. I´ve read some tutorials around there but I am still in trouble making the NPCs doing things. What I want is a NPC perform several animations chained, but the aiscripted_sequence entity only lets me play one at a time. How can I do so I can play a pack of animations like, ie: stop->fall->deploy->idle... and after idle make the monster runs the default ai?
Posted 9 years ago2015-07-19 13:48:34 UTCPost #326490
You can use mutliple aiscripted_sequences chained to each other, playing different animations. To make a scripted_sequence start after another have played, go to the first scripted_sequence, and set it's "target" keyalue to the targetname of the second scripted_sequence.