Has anyone ever tried this.
I know some people like to draw out their maps by hand before working on them, but in the case of single player maps, has anyone ever written out their plan instead? I guess it would be more useful for single player maps, so that you can help direct scenes.
The player enters a dimly lit boiler room, an old rusted boiler hisses away while several copper pipes of various condition twist and bend, disappearing into various sections of the walls.
Heading out of the other site, the player ends up in a hallway, again dimly lit and narrow, not intended for heavy traffic. Likely only one or two maintenance workers would be in here at any one time. A couple of the copper pipes from the boiler room emerge from the wall and lead off in opposite directions. A damaged crate containing some outdated piece of machinery has been wedged into the doorway at one end, left there by some disgruntled worker. The other way leads out to the main warehouse.
The warehouse itself is well lit, and somewhat cleaner than the previous two areas. This place is obviously seen regularly by the general work force, so management likes to keep it clean. The reinforced metal walls and ceiling give the place a feeling of security, while at the same time the fans and vents leading to the clear blue sky fill the room with crisp outside air. For such a large space, the place is fairly tidy, only a few crates stacked away to one side to be distributed around the complex later. A truck is parked in one of the three loading bays, engine still idling and the back doors open, revealing several crates ready for unloading. Nearby, a forklift truck sits in its designated bay.
...and so on. I know that had no examples of scripted scenes in it, but it helps give a few elements a little back story, which a lot of maps lack I find.
...Anyone wanna map that?