Is there a way to view two different models' skeletons at once?
Ok, I'm working on a custom weapon's p_ model from already provided v model. All's well, except that the player should get an extra something protruding from his head while equiped with this weapon. BUT! The weapon in question only has bones from pelvis to neck ones before going sideways to the arm bones. So the closest thing I can assign the parts on the head is the neck joint, but it doesn't look good in game. So I figured I'm gonna need a head joint in there as well, but the original weapon's skeleton doesn't have a head joint. Soo is there a way to view two different skeletons at once? Because I need a head joint in the weapon model at the same spot as is the head joint on the player model.
Boy, I hope I'm clear enough.