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The Whole Half-Life
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Configuration func_healthcharger
Created
7 years ago
2017-10-31 19:38:13 UTC
by
User#6970
Forums
HL Engine Discussion
View Thread
Created
7 years ago
2017-10-31 19:38:13 UTC
by
User#6970
User#6970
Posted
7 years ago
2017-10-31 19:38:13 UTC
Post #337888
Hi, is there a way to set the amount of charge on a func_healthcharger?
Or is it possible to spawn item_healthkit with a monstermaker?
Is func_healthcharger toggleable?
Condensed into a single post again. Please use the edit button. -Urby
User#6970
Windawz
Posted
7 years ago
2017-10-31 20:09:57 UTC
Post #337892
As far as I know, func_healthcharger cannot be configured. However, the amount of health it can restore depends on the difficulty chosen.
I've never tested if monstermaker can spawn items, so it looks like you have to find it out yourself.
And please, if you want to add something to your post, use the "Edit" button instead of double/triple-posting.
Windawz
Shepard62FR
Posted
7 years ago
2017-10-31 20:31:01 UTC
Post #337894
"monstermaker" can spawn any type of entity, not just monsters.
Shepard62FR
Qwertyus
Posted
7 years ago
2017-11-01 04:40:24 UTC
Post #337901
skill.cfg:
// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"
sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"
sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"
sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"
sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"
Qwertyus
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