Post Your Entities Porn Created 7 years ago2017-11-24 04:32:40 UTC by User#6970 User#6970

Created 7 years ago2017-11-24 04:32:40 UTC by User#6970 User#6970

Posted 7 years ago2017-11-24 09:43:07 UTC Post #338190
What does your setup do?
Oskar Potatis Oskar Potatis🦔
Posted 7 years ago2017-11-24 11:27:10 UTC Post #338191
Might I suggest the [img] tag?
Jessie JessieTrans Rights <3
Posted 7 years ago2017-11-24 14:46:40 UTC Post #338193
I like Jessie's idea. Do that.

Also, it might be a good idea to explain what your setup actually does. Otherwise it's just... It's just a lot of boxes. :rly:
monster_urby monster_urbyGoldsourcerer
Posted 7 years ago2017-11-24 16:43:26 UTC Post #338195
We need a similar thread for brushwork.
Posted 7 years ago2017-11-24 18:18:35 UTC Post #338196
There is one for both entities, brushwork, lighting and anything related. It is called: Post your screenshots! WIP thread
Posted 7 years ago2017-11-24 18:53:05 UTC Post #338197
"Might I suggest the [img] tag?"

Didn't know this site was blessed with such an advanced technology.

Anyways guys, the point was to post huge amounts of well ordered entities. I guess you don't care or get it. Whatever...

For what it's worth they are entities for two 3x3 numpads, a random 4 events generator, a teleport location cycler and a 9 tracks record player. They don't fit on the map so I created a separate box for them. Also there are buttons that are hurtable for the env_beam of the random event generator. I must put this outside the map area which gets hurt in a crossfire fashion at some point.

"There is one for both entities, brushwork, lighting and anything related. It is called: Post your screenshots! WIP thread"

PPParty Breakerrrrr
Posted 7 years ago2017-11-24 20:01:33 UTC Post #338199
"For what it's worth they are entities for two 3x3 numpads, a random 4 events generator, a teleport location cycler and a 9 tracks record player."
Impressive.
Posted 7 years ago2017-11-24 23:04:18 UTC Post #338201
So I got something for you all to test since we are on the topic of "random picking in vanilla GS". I found out that indeed using the ACT_IDLE for a monster generic will pick an animation at random, so i placed an "event 1003" to fire a map trigger. Seems to work so far and the way I have it set up, you can even bias the weight of the random by changing the ACT_ numbers from 1 to say 3. So how does this work? I have 6 animations:
User posted image
And each animation sequence is 30 frames @ 30fps = 1 animation fires every second. If you are wondering why there are 2 types animations, it was just part of my testing to make sure that the model was functioning.

This is what it looks like in action:
User posted image
Now im fairly confident that this is random but it may be glitchy. The reason why I put the trigger at frame 14 was because on my first test I think i had it at 1 and it may have double or triple triggered due to the loop/beginning/end (but thats just me speculating).

Anyways if you guys can test this out especially in an MP environment or other situations let me know. Here is my files and included is the MDL sources so you can change up that QC (say going with a slower fps = more delay than 1 second, adding additional sequences ect). www.the303.org/stuff/pick6_test.rar

Hopefully this may be a good alternative to the classic laser method.
Posted 7 years ago2017-11-24 23:09:45 UTC Post #338202
Thanks, I really cranked up the heat from the get go. I'm a programmer in real life so this is easier for me. (Still I fucked up my first map due to noobism and greed.)

I can't post much about my map, because texturing is left and I don't want to spoil it, but here's a sneak peak:

The gym, with working exercise machines, pushable/breakable exercise balls and climbable poles:
User posted image
Here's a screenshot of one of the numpads:
User posted image
(The 3x3 numpads aren't meant to be used by normal players....there's 2x2 numpads for them. Those 3x3 allow to either receive 500 frags or end the game. It's a secret to be shared with VIP.)

I can't wait to show people my scientist torturing machine, but it's not textured yet.
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