I would like to make a map with, let's say, func_tracktrain helicopters with spinning rotor blades. In the Source engine, this procedure is known as "parenting" (attaching), but since the GoldSrc one doesn't support it, I'd like to know if there's anything that comes close to the feature.
The helicopter won't be an idling one so it's not just a func_rotating entity that has to be placed above the base brushwork. I remember seeing a ZM video long ago where players were on a moving one, but I can't recall seeing rotor blades. I also hope it wasn't Counter-Strike: Source (which I'm certain).