Making a Model Compiler for HL Alpha? Created 1 week ago2024-05-05 11:50:24 UTC by Nswthomasfan Nswthomasfan

Created 1 week ago2024-05-05 11:50:24 UTC by Nswthomasfan Nswthomasfan

Posted 1 week ago2024-05-05 11:50:24 UTC Post #348768
I'm wondering seeing how the Half-Life Alpha (v0.52) has a Similar .bsp format to Quake, Can it be possible to create a program similar to studiomdl.exe that could compile models for the Alpha? (especially since it doesn't come with a model compiler and only has the Worldcraft Editor for creating Maps), i can only guess at this point that one would have to figure out what Quake formats in either Quake, QuakeWorld Or Quake 2 (Since i read Goldsrc uses bits of the Latter 2 but was still mostly based off Q1) are similar to Half-Life's .smd (Studio Model Data) format is based on from and work from that.
Posted 1 week ago2024-05-05 20:57:53 UTC Post #348771
UPDATE: So a few Hours Ago, I was viewing the "utils/studiomdl" Subfolder under the "Source Code" Folder of the Half-Life ProSDK (Which was the Full SDK when it was under NDA Prior to Mid 2000 when Valve made it available for Public Download) that surfaced in Early 2017 (The Folders are located under both the "Single Player Source" and "Multiplayer Source" Folders in the Later Versions of the SDK) and I founded that the "studiomdl.h" file has the STUDIO_VERSION Specified on Line 17, So I'm starting to think that if someone changes the version from "10" to "06" and then recompiles Studiomdl.exe, Then it maybe Possible to make a Version of studiomdl that's compatible with the Half-Life Alpha without needing to Backtrack to Quake's Source Code. (Assuming it would hopefully work) I'm now considering that I'm gonna try attempting to Compile studiomdl for Version 06 Models myself over the Next Few Days.
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