The release of my HL1 mod. Created 4 months ago2024-08-03 17:15:08 UTC by komikoop komikoop

Created 4 months ago2024-08-03 17:15:08 UTC by komikoop komikoop

Posted 4 months ago2024-08-03 17:15:08 UTC Post #349032
So uh, I've made a small mod for no reason.

My goal was to make it as cursed as possible.

I hope you enjoy, I will post updates in future.

Here's the mod.
komikoop komikoopthe terrible
Posted 4 months ago2024-08-04 23:14:08 UTC Post #349033
I'll be honest, your little model pack or "mod" as you call it, is going to get either a ton of hate or completely ignored, especially on ModDB. These kinds of low effort "mods" pop up every summer when the children are on off school. They get blasted in the reviews and then quickly buried due to lack of updates.

I get the impression that I've seen all I need to from the screenshots. It doesn't look particularly cursed; It looks boring. I've played Half-Life a hundred times. I don't need to play it again with some basic model edits and I won't be wasting my bandwidth on the download.
monster_urby monster_urbyGoldsourcerer
Posted 4 months ago2024-08-05 08:20:50 UTC Post #349034
To be fair, model packs are mods (specifically, a sub-category of mods), but just as Urby says they're very unpopular, especially for a game as old as Half-Life.

Model packs, and other content-replacement packs such as texture replacement and audio replacement, don't bring any new experiences to the game. The game might look or sound different, but the gameplay is identical and any novelty introduced with the pack quickly fades to boredom.

However, if you made a series of maps that fit the mood of the models, and bundled all that together, now that would be a far more interesting mod!
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