Loot gamemode recreation as a MP mod (gamedir) [help needed] Created 4 weeks ago2024-10-19 05:28:42 UTC by stalkyard stalkyard

Created 4 weeks ago2024-10-19 05:28:42 UTC by stalkyard stalkyard

Posted 4 weeks ago2024-10-19 05:28:42 UTC Post #349261
As the title says I'm planning on re creating the infamous Loot game mode that valve never had enough time to finish and thus it was cut from the game. Some things have been done but I'm in need of help from mappers and some people who are good with models it would be nice too or just anything really, ATM I'm working on it alone, and I'm not too good at mapping, there is one test map and that's it.
Some work has been done if anyone is interested and can help PM me and we'll figure out a better way to communicate.

You can read up on the original Loot game mode here : .............

The implementation I'm maknig has some differences though, it's still 2-team based but there can be any amount of players on those teams, based on the gamemode you can pick one weapon of each class (2 weapon classes so far ) or the weapons are spawned randomly around the map, each round the weapons are re-spawned and you probably wont find the same gun in the same place in the next round. once again PM me if you are willing to help or just want to know please,, thanks
Posted 4 weeks ago2024-10-19 05:39:52 UTC Post #349262
I'm liking this idea. So much so that it was actually simply puzzling how none popped up for the whole year after the release of hl25.

However, I advice going the server plugin route so that it is still hldm clientside. This should have a bit more visibility and staying power than a custom mp mod in this day and age.
Posted 4 weeks ago2024-10-19 06:18:15 UTC Post #349263
yeah but things this mod already has would be impossible to implement without tampering with client side, for instance deafening grenades, stun grenades that make your cam spin around and you cant walk straight (think of the TFC greande ) new hud's, round-based system although it probably is possible to do it without tampering with client side, but it's probably the only one, the whole lootbox-to-destination concept would be kinda bad to do without tampering with the client side IMO its better when its done with new entities and new triggers, not to mention new weapons (just one so far) and there will be more I'm sure that you really wouldnt be able to do if it was a server-only mod. Of course with the new weapons it's not really IMPOSSIBLE to do it but it's messy if your maknig it server-side only.

i actually had this idea in my mind since 2019 but i faced a few road blocks back then and promptly abandoned the idea and finally came back to it having lost 2 complete map source files since then and the source code to start from scratch with,,,although TBF the maps weren't too good but at least there was something
Posted 4 weeks ago2024-10-19 06:22:41 UTC Post #349264
then there's a re worked damage / hit system that isn't 100% ready yet but there are already some things that have been done, including the bodypart/hitgroup headsup indicators well if you ask me server-side-only version IS possible in some form but it wouldn't be complete IMO
Posted 2 weeks ago2024-10-29 16:11:02 UTC Post #349289
A little update : got the website running with screenshots, relatively detailed description and some other stuff @ loot.strangled.net/
DESPERATELY need people to test, especially if youre good at breaking stuff ,if you can test regularly do PM me or join the Discord server from the link on the webisite and that's how we could communicate
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