i saw in the tuturial that some entities if place next to the void (outside or your map) it will be counted as a leak. I was having problems with leaks before but none that were umm crack like where there. And now ive started a new map got like a little of it layed out wanted to test the lights so i put a sky roof over it, tryed to compile but now it gave the error of a leak. But this worked beforoe when i had just a regular roof over it with a concrete texture so is the sky acting as a big leak in my map?