Most Errors ever in a compile? Created 20 years ago2004-06-16 07:00:42 UTC by Dark Tree Dark Tree

Created 20 years ago2004-06-16 07:00:42 UTC by Dark Tree Dark Tree

Posted 20 years ago2004-06-16 07:00:42 UTC Post #33791
I just compiled my map had had 3,350+ errors in my compile! I just saved my text to a notepad file and it was over a MEG AND A HALF! I know how many errors there were by counting how many lines of errors there were on one screen then multiplied that by how many screens I had to go up....yeah.....EVERY single error of my was a "too many light styles on a face" error....lol....any1 else out there that has a freaky amount of errors on compile?
Posted 20 years ago2004-06-16 07:14:23 UTC Post #33795
thanx Anthony....I have 8 lights on one face...and they are all toggled seperately :-)
Posted 20 years ago2004-06-16 15:56:57 UTC Post #33900
I had this problem with one of Black Cat's maps...Stargate Command or something. It had loads of too many direct light styles on face errors, must've been 5 minutes and they just kept coming!
Posted 20 years ago2004-06-17 05:02:05 UTC Post #34197
I had one that gave me an insanely large (i.e 5k+) error because of the dumb Q tools and Hammer. Don't remember why. (this was back when I was new, hence the Q tools) and I also posted a shot here of a hammer error loading a .map that gave me "Due to errors, 1750406 solids were not loaded", which crashed my computer.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-17 05:20:13 UTC Post #34206
Stop whining. I filled up my hard drive with a too many light styles error. Was nigh on two gigabytes :)
Seventh-Monkey Seventh-MonkeyPretty nifty
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