FDG Created 20 years ago2004-06-28 02:12:51 UTC by mapper_man mapper_man

Created 20 years ago2004-06-28 02:12:51 UTC by mapper_man mapper_man

Posted 20 years ago2004-06-28 02:12:51 UTC Post #37091
I need the latest FDG file that has func_vehicle where can i get it?
Posted 20 years ago2004-06-28 02:14:48 UTC Post #37094
how do i install it?
Posted 20 years ago2004-06-28 02:19:17 UTC Post #37096
READ THE TUTORIALS
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-28 02:23:24 UTC Post #37097
Posted 20 years ago2004-06-28 02:51:27 UTC Post #37102
where is it?
Posted 20 years ago2004-06-28 03:46:30 UTC Post #37110
Posted 20 years ago2004-06-28 16:58:06 UTC Post #37248
Posted 20 years ago2004-06-28 16:59:37 UTC Post #37249
Hey this ain't a chatboard.
Would you please speak in complete senteces?
:P
Posted 20 years ago2004-06-28 19:20:39 UTC Post #37292
FGD, by the way.

Forge Game Data.

Creepy that I know that, huh?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-28 19:27:45 UTC Post #37296
People who don't know this mustn't call themselves a 'mapper'!
:P
What about CSG, BSP, ZHLT and MHLT? :D
Posted 20 years ago2004-06-28 19:34:49 UTC Post #37299
People who don't know this mustn't call themselves a 'mapper'!
:lol:

Constructed Solid Geometry, Binary Space Partition, Zoner's Half-Life Tools and Merl's Half-Life Tools. (Im guessing on the MHLT)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-29 03:26:20 UTC Post #37353
Hehe, good!
I can't think of any other abbreviations now, at least of none that are not so easy.
Posted 20 years ago2004-06-29 03:36:13 UTC Post #37361
They're pretty easy ;)

How about EDO? Without looking it up?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-29 03:46:55 UTC Post #37364
It was supposed to be funny, that's why I put a smilie below it.
Posted 20 years ago2004-06-29 03:53:18 UTC Post #37368
@7th: Are you talking about EDO-RAM?
Posted 20 years ago2004-06-29 04:00:59 UTC Post #37369
Extended Data Out Random Access Memory? I think I rember hearing that a while ago, or seeing it on some page. Used in Pentiums and boosts speed. Correct?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-29 05:16:04 UTC Post #37381
The name is right, but it is not fast at all.
Afaik EDO-RAM is what they used in times of 368s.
You're talking about RD-RAM, but it's no that good either. DDR2'll come out soon, that one is really fast.
Posted 20 years ago2004-06-29 06:39:17 UTC Post #37394
Yeah - very old.

RD = Rambus Dynamic. Read about it, being prophesised as the new thing in a book from ~2000.

What moron called it DDR2?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-29 07:00:40 UTC Post #37398
What moron called it DDR2?
I assume by 'it' you mean the RD-RAM.
Well, no one did.
DDR2 is supposed to become the new standart RAM type soon.
Posted 20 years ago2004-06-29 07:22:38 UTC Post #37405
No, I mean "Double Data Rate Two"? Not TDR or QDR? That's almost as bad as some guy at my old school making promotional material for "2 Fast 2 Furious 3".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-29 08:56:22 UTC Post #37426
The Double Data Rate means that, in one ramcycle, two datapackages are transfered.
DDR2 does the same, but the overall speed and stuff is higher.
That's why it's still called DDR.

2 Fast 2 Furious 3 :lol:
Posted 20 years ago2004-06-29 08:59:23 UTC Post #37427
how about YAAG?
Posted 20 years ago2004-06-29 09:58:05 UTC Post #37460
That's easy. Yourself included.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-29 11:46:56 UTC Post #37493
what about rtfm :lol:
Posted 20 years ago2004-06-29 12:21:48 UTC Post #37495
Not to omit "STFW".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-29 13:03:26 UTC Post #37507
So, we know what BSP means. But, do we also know how it works? It's surely an interesting thing to read about... :)
Posted 20 years ago2004-06-29 13:36:27 UTC Post #37510
Try to search quake, ogl and game programming sites for it.
A friend of mine is a coder and he uses BSP for his game, which makes mapping a lot easier for me. :)
Posted 20 years ago2004-06-29 15:21:00 UTC Post #37548
I've already searched around somewhat and in the weekend I've manually drawn out some bsp-trees of simple layouts. I'm trying to find out some more about it, it might be good to check the compiler's source code... :)

It surely helps to 'know thy engine'... ;)
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