Lighting Problem Created 20 years ago2004-07-12 16:44:48 UTC by AussieRoo AussieRoo

Created 20 years ago2004-07-12 16:44:48 UTC by AussieRoo AussieRoo

Posted 20 years ago2004-07-12 16:44:48 UTC Post #40751
I don't know for sure when this started occurring, but I'll try to be as detailed as possible. I have a problem with the lighting in my maps. The problem is, even if I have NO lights at ALL in my ENTIRE map, it still seems way too bright. I tried editing the default brightness, not that it has ever worked anyway, and also I've tried using light_environment and light_spot, but no matter what I do, it seems too bright. For some reason my lights.rad file was empty, so I downloaded one from this website, and I'm not completely sure if worldcraft is recognising it yet since I don't know where to put it. Any professionals that want yo go out of your way to help me, you can email me and I'll send you a pic of my map and/or lights.rad file. I downloaded the newest patch, and I have even tried different versions of Worldcraft, but to no success. All I want is a dark room with maybe a blue light shining through the window but it wont do that since it's already too dang bright! Anyway, if anyone can help, please do.
Posted 20 years ago2004-07-12 17:49:50 UTC Post #40773
Posted 20 years ago2004-07-12 17:55:18 UTC Post #40775
Put your lights.rad in your compile tools folder, often Hammertools or wherever your ZHLT progs are stored. And make sure you run VIS and RAD.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-12 18:31:00 UTC Post #40792
you can bypass that altogether by making one big box that's hollow all the way around your map, then leaks are no longer a problem if you build the map inside this box, it also helps to keep you from building too much on a map, it gives your restraints. Unless you ignore it and expand. lol ;)
Posted 20 years ago2004-07-12 23:05:04 UTC Post #40885
Box building is not a substitute for good design!
Posted 20 years ago2004-07-12 23:15:55 UTC Post #40892
no, but it is a way to quickly finish a map instead of worrying about 1 tiny little leak :badass:
Posted 20 years ago2004-07-12 23:16:56 UTC Post #40893
oh, you can also make a big box like i said and texture it sky in order to be able to see the leak much easier, the bright blue from the background sticks out in places very easily ;)
Posted 20 years ago2004-07-12 23:52:37 UTC Post #40901
no, but it is a way to quickly finish a map instead of worrying about 1 tiny little leak
It's also a way to quickly add to compile speeds and lag.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-07-13 02:21:24 UTC Post #40918
Indeed.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-17 00:53:03 UTC Post #42190
It's not a leak, since I already did do the boxing thing. I got it to work one time on one map by replacing my empty lights.rad file with the valve.rad file, but that only worked one time. It can't be a leak if I used the boxng technique, and I really can't figure out how to use/install/setpu the ZHLT either. Anyway, I don't know if it's my version or whatever, but Worldcraft is just screwy all around.
Posted 20 years ago2004-07-17 01:46:56 UTC Post #42202
Post your map in problems map vault, so we will help you, tell you if errors are there or if it's just your Worldcraft or lights.rad.
Trapt Traptlegend
Posted 20 years ago2004-07-17 14:08:29 UTC Post #42320
did you forget to turn on vis and rad? thats what happened to me the first time i mapped :)
Posted 20 years ago2004-07-18 01:44:41 UTC Post #42456
Yeah, vis and rad is on, I'll try to get the map up on here ASAP though. I'm really an amateur at mapping, allthought it may just be that I have a screwy computer/halh-life/worldcraft. Who knows eh?
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