Matrix minigame included with Life Gear Created 20 years ago2004-08-02 11:23:36 UTC by Coolfat3459 Coolfat3459

Created 20 years ago2004-08-02 11:23:36 UTC by Coolfat3459 Coolfat3459

Posted 20 years ago2004-08-02 11:23:36 UTC Post #47568
All right, check this and tell me how you like the idea. Instead of a training map for Life Gear I'm going to have a mini game where you are Neo and you fight off as many Smiths as you can. More smiths will come after you the further you are in the game. I'll try to set up a bullet time system. Thought of this late at night so if it souns really weird, sorry.
Posted 20 years ago2004-08-02 13:48:16 UTC Post #47581
:
Personally I dislike those massive monster killing sequences in games. It's just boring.
Also it migt be quite hard to do this convincingly, the HL AI is not made for massive monster assaults. You will probably have many monster just standing around or acting strangely.
The bullet time thing is a good idea though.
You're using spirit, right? It's quite easy to do it then and it's very cool for some dramatic fighting scenes.
Only problem: HL doesn't play the sounds slower when you change the 'host_framerate'.
Posted 20 years ago2004-08-02 14:08:50 UTC Post #47586
Woah woah! you can make bullet time with spirit?! I was going to use amx. How do you use spirit for bullet time?
Posted 20 years ago2004-08-02 14:09:09 UTC Post #47587
But if you don't like the ida, thats ok. Its a mere minigame.
Posted 20 years ago2004-08-02 14:20:04 UTC Post #47592
You shouldn't care about a single oppinion too much.
If some others tell you the same maybe then.
It's your mod and you decide what's in it.
How to make bullet time:
There is a console command called 'host_framerate' just run a map and try around with it. Values like 0.001 make it slower.
Then there is an entity in spirit which can change any console variable in Half-Life, use this one.
There was an example map on the VERC sometime afaik, but I can't find it right now.
Posted 20 years ago2004-08-02 14:23:58 UTC Post #47593
hmm, go play the one made in the specialist and put on bots, much easier
Posted 20 years ago2004-08-02 14:24:44 UTC Post #47595
OK I'll look for it thanks. Is there a way to make visible bullets?
Posted 20 years ago2004-08-02 14:29:42 UTC Post #47596
Not without coding.
You could do it in some cut scenes with models though, but not ingame.
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