monster_human_grunt Created 20 years ago2004-08-13 06:53:57 UTC by hefsys hefsys

Created 20 years ago2004-08-13 06:53:57 UTC by hefsys hefsys

Posted 20 years ago2004-08-13 06:53:57 UTC Post #50578
Can this entity see through walls?
Posted 20 years ago2004-08-13 07:08:01 UTC Post #50581
uhhh, can it do you want it to? be specific ;)
Posted 20 years ago2004-08-13 07:22:50 UTC Post #50585
No. Maybe if there was a glitch in your architecture, but apart from that, no.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-13 07:40:06 UTC Post #50591
Consider this:

key: m = info_player_start
+ = solids
  • = func_door
[ = grunt1 (monster_human_grunt)

[
++++-++++
m
As soon as I spawn, grunt1 shouts "we have hostiles" or something else, which means grunt1 can see me through brushes.
Posted 20 years ago2004-08-13 07:47:52 UTC Post #50592
make the wall thicker maybe, what width is it?

Consider this:

key: M = Mephs
P = Picinic basket
  • = My arms
-M-P
Posted 20 years ago2004-08-13 08:25:39 UTC Post #50597
The brush that I think is in the line between grunt1 & info_player_start has a width of 32 units, except it's width at either end is 16 units.

It looks like this:

. .
<->
16 units
.  .
<--->
32 units

where the dots are vertices. Does that make sense?
Posted 20 years ago2004-08-13 08:36:07 UTC Post #50605
That should be fine enough then. Is he scripted or anything in your map? Check his properties if its not an architecture problem.

I don't know if this'll help, but when I get errors dont seem to be there I just copy and paste my entire map in to a new one. It sometimes works!

Post the map in problems and I'll maybe have a look-see tonight when I get home.
Posted 20 years ago2004-08-13 08:39:22 UTC Post #50607
I think I'll sort the problem out myself actually, but thanks anyway.
Posted 20 years ago2004-08-13 08:46:29 UTC Post #50610
Why can't y'just move him further away?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-13 09:00:26 UTC Post #50619
I'm making some scripted sequences & other scripted stuff.
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