Monster Jump Created 20 years ago2004-08-13 14:25:26 UTC by Gone_Latin Gone_Latin

Created 20 years ago2004-08-13 14:25:26 UTC by Gone_Latin Gone_Latin

Posted 20 years ago2004-08-13 14:25:26 UTC Post #50696
Can someone plz give a good describtion on how to use this.... im gonna use it as a bit of comedy for a credits sequence at the end of a short movie
Posted 20 years ago2004-08-13 14:30:46 UTC Post #50699
I'm not sure if monsters can jump.

Certain ones like hgrunts have jump animations which can be used with scripted_sequences.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-13 15:09:19 UTC Post #50711
Posted 20 years ago2004-08-13 17:04:02 UTC Post #50758
Isn't there an example map for this by kol?
Posted 20 years ago2004-08-13 17:26:09 UTC Post #50766
No, he did a Xen Jumping Thingy though. I wonder where he's got to anyway :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-13 17:40:18 UTC Post #50769
Hm. Well, the entity guide seems to answer the question.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-13 23:18:48 UTC Post #50845
I just did some testing with this entity and am afraid that it doesn't live up to it's name.
You can get a monster to jump, but it only seems to 'run up and over' even if there isn't anything there.
The height property won't make the monster jump higher... if that makes sense, but I am wondering if this was used to help monsters navigate ramps and stairs?

Test and retest till you get something to work, and let me know.
You must be logged in to post a response.