Prefabs Created 20 years ago2004-09-04 19:19:53 UTC by Flaming_Death Flaming_Death

Created 20 years ago2004-09-04 19:19:53 UTC by Flaming_Death Flaming_Death

Posted 20 years ago2004-09-04 19:19:53 UTC Post #56581
How do i install prefabs into hammer?
Posted 20 years ago2004-09-04 20:00:14 UTC Post #56582
To install a prefab int hammer... Well it depends on what the auther has created.
If they have created a prefab file "i.e an .ol file" then you put it into the prefabs folder in your worldcraft or hammer directory.
If it is a .map or .rmf then you need to open them in hammer (they are map files) and highlight the prefab then create a prefab file from these.....

Easy no??
Posted 20 years ago2004-09-04 21:39:14 UTC Post #56584
how do i open it in hammer?
Posted 20 years ago2004-09-04 21:51:28 UTC Post #56586
how do i create a prefab file?
Posted 20 years ago2004-09-04 22:33:30 UTC Post #56591
Prefab files are either RMF/MAPs or ols, which are loaded in Hammre by placing them in hammerdirprefabs.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 04:43:27 UTC Post #56633
if it is a .map or .rmf you need to open it in maps then just select the prefab, press creat prefab on right of screnn then voila.. other than that read the tutorial that comes with hammer. ;)
Posted 20 years ago2004-09-05 22:36:02 UTC Post #56834
is there anyway to seperate parts of a prefab after it's been saved to apply different textures to different parts. like i made a prefab of a cabin, complete with everything except doors and windows. 'cept when i load it and say try to put a different roof texture on, the saving process has made the entire thing the same. that is, if you try to select the roof, you select the entire prefab. any help?

this also sometimes happens when carving, hammer "joins" brushes together that used to be seperate. Thank god for "ctrl+z", for i'd be lost without it. also, i've noticed a lot of you guys give carving a bad name...i love carving, and have never had too much trouble with it. at least not yet.

any help greatly appreciated. sorry if too longwinded--too many dr. peppers in ma belly.
Posted 20 years ago2004-09-05 23:05:26 UTC Post #56842
The prefabs are always grouped when they're inserted unless the entire thing is an entity, say a func_wall.

Press Ctrl-U with the prefab selected to ungroup it.

On the subject of handy prefab hotkeys...Ctrl-G groups selected objects together, while Ctrl-R creates a new prefab. Ctrl-T ties selected brushes to Entity, while Ctrl-W turns selected brushes back to World.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 23:10:19 UTC Post #56844
holy crap, that's very helpful...thank you very much! i just tried it and it works quite well! thanks again!
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