Memory leak Created 20 years ago2004-11-25 11:43:26 UTC by $ol!d.$n!p@h ! $ol!d.$n!p@h !

Created 20 years ago2004-11-25 11:43:26 UTC by $ol!d.$n!p@h ! $ol!d.$n!p@h !

Posted 20 years ago2004-11-25 11:43:26 UTC Post #74659
hey guys, its been a while :)
i started back in compiling and searched the forum about memory leaks :-)
well i used to kow it, but im back a newbie in mapping cause its bee na while :P

so can anyonie help me out ??

** Executing...
** Command: Change Directory
** Parameters: "G:Program FilesValveSteamSteamAppssolidhackahsourcesdk"

** Executing...
** Command: Copy File
** Parameters: "G:Program FilesValveSteamSteamAppssolidhackahsourcesdkcstrike_sample_contentmapstest.vmf" "G:Program FilesValveSteamSteamAppssolidhackahsourcesdkcstrike_sample_contentmapstest.vmf"

** Executing...
** Command: "G:Program FilesValveSteamSteamAppssolidhackahsourcesdkbinvbsp.exe"
** Parameters: "G:Program FilesValveSteamSteamAppssolidhackahsourcesdkcstrike_sample_contentmapstest"

Valve Software - vbsp.exe (Nov 4 2004)
1 threads
materialPath: G:Program FilesValveSteamSteamAppssolidhackahsourcesdkcstrike_sample_contentmaterials
Loading G:Program FilesValveSteamSteamAppssolidhackahsourcesdkcstrike_sample_contentmapstest.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:Program FilesValveSteamSteamAppssolidhackahsourcesdkcstrike_sample_contentmapstest.prt...done (0)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2261 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing G:Program FilesValveSteamSteamAppssolidhackahsourcesdkcstrike_sample_contentmapstest.bsp
0 seconds elapsed
Memory leak: mempool blocks left in memory: 49

** Executing...
** Command: "G:Program FilesValveSteamSteamAppssolidhackahsourcesdkbinvvis.exe"
** Parameters: "G:Program FilesValveSteamSteamAppssolidhackahsourcesdkcstrike_sample_contentmapstest"

Valve Software - vvis.exe (Nov 4 2004)
1 threads
reading g:program filesvalvesteamsteamappssolidhackahsourcesdkcstrike_sample_contentmapstest.bsp
reading g:program filesvalvesteamsteamappssolidhackahsourcesdkcstrike_sample_contentmapstest.prt
4 portalclusters
4 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing g:program filesvalvesteamsteamappssolidhackahsourcesdkcstrike_sample_contentmapstest.bsp
0 seconds elapsed

** Executing...
** Command: "G:Program FilesValveSteamSteamAppssolidhackahsourcesdkbinvrad.exe"
** Parameters: "G:Program FilesValveSteamSteamAppssolidhackahsourcesdkcstrike_sample_contentmapstest"

Valve Software - vrad.exe (Nov 4 2004)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading g:program filesvalvesteamsteamappssolidhackahsourcesdkcstrike_sample_contentmapstest.bsp
16 faces
7224 square feet [1040384.00 square inches]
0 displacements
0 square feet [0.00 square inches]
16 patches before subdivision
880 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 45648, max 140
transfer lists: 0.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2352, 1569, 1060)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(497, 221, 101)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(107, 32, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(23, 5, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(5, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 35/65536 420/786432 ( 0.1%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 6/12288 432/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16/65536 896/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 1624/3670016 ( 0.0%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
surfedges 88/512000 352/2048000 ( 0.0%)
edges 57/256000 228/1024000 ( 0.0%)
worldlights 1/8192 88/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 18432/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 315/393216 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 2261/4194304 ( 0.1%)

Total Win32 BSP file data space used: 27620 bytes

Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)

Total Linux BSP file data space used: 25359 bytes

Total triangle count: 32
Writing g:program filesvalvesteamsteamappssolidhackahsourcesdkcstrike_sample_contentmapstest.bsp
1 second elapsed

** Executing...
** Command: "G:Program FilesValveSteamSteamAppssolidhackahsourcesdkhl2.exe"
** Parameters: +map "test"
Posted 20 years ago2004-11-25 13:24:55 UTC Post #74675
maybe Can't load skybox file sky_wasteland02 to build the default cubemap!
Posted 20 years ago2004-11-25 15:50:21 UTC Post #74710
thx everyone
Posted 20 years ago2004-11-25 16:09:46 UTC Post #74713
Memory leaks happen on every map for some reason, at the moment - It doesn't seem like too nasty of an error, since all my maps run fine when I get said error.
RabidMonkey RabidMonkeymapmapmapfapmap
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