problem =' ( Created 20 years ago2004-11-25 21:41:48 UTC by TheGrimReafer TheGrimReafer

Created 20 years ago2004-11-25 21:41:48 UTC by TheGrimReafer TheGrimReafer

Posted 20 years ago2004-11-25 21:41:48 UTC Post #74809
I made a map, that I want to compile, and I do, but I JUST changed to that new ZHLT compile tools, and its all messed up. The map works, but the lighting is ALL messed up. Everythings either red, or green, in a really ugly way. Heres my log...........................................
** Executing...
** Command: Change Directory
** Parameters: C:steamSteamAppssfuziteam fortress classic

** Executing...
** Command: Copy File
** Parameters: "C:WINDOWSDesktopHalf-Lifefgdteam fortress classicgrim_stadium.map" "C:steamSteamAppssfuziteam fortress classictfcmapsgrim_stadium.map"

** Executing...
** Command: C:WINDOWSDESKTOPHALF-L~1HLCSG.EXE
** Parameters: "C:steamSteamAppssfuziteam fortress classictfcmapsgrim_stadium"

hlcsg v3.0 rel Public Beta 2 (Sep 21 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Built on code by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
For Full Credits please read credits.html
Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'

--- BEGIN hlcsg ---
Command line: C:WINDOWSDESKTOPHALF-L~1HLCSG.EXE "C:steamSteamAppssfuziteam fortress classictfcmapsgrim_stadium"
Entering C:steamSteamAppssfuziteam fortress classictfcmapsgrim_stadium.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.82 seconds)
SetModelCenters:
20%...50%...70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.53 seconds)

Using Wadfile: steamsteamappssfuziteam fortress classicvalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: steamsteamappssfuziteam fortress classicvalvehalflife.wad
  • Contains 12 used textures, 60.00 percent of map (3116 textures in wad)
Using Wadfile: steamsteamappssfuziteam fortress classicvalveliquids.wad
  • Contains 1 used texture, 5.00 percent of map (32 textures in wad)
Using Wadfile: steamsteamappssfuziteam fortress classicvalvexeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: steamsteamappssfuziteam fortress classictfctfc.wad
  • Contains 1 used texture, 5.00 percent of map (279 textures in wad)
Using Wadfile: steamsteamappssfuziteam fortress classictfctfc2.wad
  • Contains 6 used textures, 30.00 percent of map (395 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.57 mb (of 4.00 mb MAX)
3.96 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:WINDOWSDESKTOPHALF-L~1HLBSP.EXE
** Parameters: "C:steamSteamAppssfuziteam fortress classictfcmapsgrim_stadium"

hlbsp v3.0 rel Public Beta 2 (Sep 21 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Built on code by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
For Full Credits please read credits.html
Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'

--- BEGIN hlbsp ---
Command line: C:WINDOWSDESKTOPHALF-L~1HLBSP.EXE "C:steamSteamAppssfuziteam fortress classictfcmapsgrim_stadium"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1022 (0.33 seconds)
BSP generation successful, writing portal file 'C:steamSteamAppssfuziteam fortress classictfcmapsgrim_stadium.prt'
SolidBSP [hull 1] 500...988 (0.28 seconds)
SolidBSP [hull 2] 500...952 (0.28 seconds)
SolidBSP [hull 3] 500...1000...1040 (0.33 seconds)
3.57 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:WINDOWSDESKTOPHALF-L~1HLVIS.EXE
** Parameters: -fast "C:steamSteamAppssfuziteam fortress classictfcmapsgrim_stadium"

g_fastvis = true
hlvis v3.0 rel 3.0 Beta 4 (Nov 11 2004)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern at amckern@yahoo.com)

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum `Search Function'.
--- BEGIN hlvis ---
Command line: C:WINDOWSDESKTOPHALF-L~1HLVIS.EXE -fast "C:steamSteamAppssfuziteam fortress classictfcmapsgrim_stadium"
517 portalleafs
1513 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.62 seconds)
average leafs visible: 309
g_visdatasize:30194 compressed from 33605
4.72 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:WINDOWSDESKTOPHALF-L~1HLRAD.EXE
** Parameters: -extra "C:steamSteamAppssfuziteam fortress classictfcmapsgrim_stadium"

hlrad v3.0 rel 3.0 Beta 4 (Nov 11 2004)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern at amckern@yahoo.com)

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum `Search Function'.
--- BEGIN hlrad ---
Command line: C:WINDOWSDESKTOPHALF-L~1HLRAD.EXE -extra "C:steamSteamAppssfuziteam fortress classictfcmapsgrim_stadium"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:WINDOWSDESKTOPHALF-LIFElights.rad']
[50 texlights parsed from 'C:WINDOWSDESKTOPHALF-LIFElights.rad']

2327 faces
Create Patches : 11493 base patches
0 opaque faces
136273 square feet [19623368.00 square inches]
26 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (274.08 seconds)
visibility matrix : 7.9 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (60.86 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (28.07 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (13.62 seconds)
Transfer Lists : 8104486 : 8.10M transfers
Indices :     4016192 :    3.83M bytes
   Data :    32417944 :   30.92M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.35 seconds)
FinalLightFace:
Warning: point (1776.000 -223.500 -288.000) infinite v (-1.#IO 1.056 0.509)

Warning: point (1792.000 -223.500 -282.667) infinite v (-1.#IO 1.056 0.509)

Warning: point (1776.000 -223.500 -272.000) infinite v (-1.#IO 1.056 0.509)

Warning: point (1792.000 -223.500 -272.000) infinite v (-1.#IO 1.056 0.509)

Warning: point (1809.008 -144.000 -32.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.008 -128.000 -32.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.000 -160.000 -48.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.008 -144.000 -48.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.008 -128.000 -48.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.004 -224.000 0.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.004 -208.000 0.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.001 -192.000 0.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.001 -176.000 0.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.000 -160.000 0.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.003 -144.000 0.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.004 -224.000 -16.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.004 -208.000 -16.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.001 -192.000 -16.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.003 0.000 -64.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.002 0.000 -96.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.037 -16.000 -112.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.000 0.000 -288.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.000 16.000 -288.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.000 32.000 -288.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.000 0.000 -304.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.001 16.000 -304.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.001 32.000 -304.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.000 0.000 -320.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.000 16.000 -320.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.000 32.000 -320.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.010 0.000 -48.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.000 16.000 -48.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.000 32.000 -48.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.003 0.000 -64.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.010 16.000 -64.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.000 32.000 -64.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.002 16.000 -80.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.000 32.000 -80.000) infinite v (-1.#IO 0.000 0.000)

Warning: point (1809.002 0.000 -96.000) infinite v (-1.#IO 0.000 0.000)

<snip>

Warning: point (576.000 64.000 192.010) infinite v (-1.#IO 0.000 0.000)

Warning: point (592.000 64.000 192.010) infinite v (-1.#IO 0.0
[message length limit exceeded]
TheGrimReafer TheGrimReaferADMININATOR
Posted 20 years ago2004-11-25 21:54:30 UTC Post #74810
To be honest mate, I dont have it, and I doubt that anyone else here has had it any longer than you, and I mean admin. Since its only out, I'm pretty sure if you emailed amckern@yahoo.com or the other one, they could tell you straight away. Damn....the world needs another Tommy14 again. :)
Posted 20 years ago2004-11-26 03:19:50 UTC Post #74829
wow that is long :confused:
Posted 20 years ago2004-11-26 03:54:59 UTC Post #74836
Odd error... maybe it's like Too many direct light styles on face?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-11-26 04:44:54 UTC Post #74842
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum `Search Function'.
--- BEGIN hlrad ---
Try there.
Posted 19 years ago2004-11-26 13:45:47 UTC Post #74877
I did, nothing back yet.. And you think thats long................ It went down another 3000 lines on the log..... I used word count in wordpad =P.
TheGrimReafer TheGrimReaferADMININATOR
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