CS:S Texture files Created 19 years ago2004-12-06 11:30:11 UTC by lambchop44 lambchop44

Created 19 years ago2004-12-06 11:30:11 UTC by lambchop44 lambchop44

Posted 19 years ago2004-12-06 11:30:11 UTC Post #76625
I've seen similar questions but noone has answered them.

I'm running Hammer through the SDK system and trying to build my first map for CS:S. All the textures available to me in Hammer are for HL2. How do I use the stock CS:S textures.

Note: I built the map and ran it in CS:S and all the textures were missing.
Note2: I don't want to use HL2 textures I want to build the map using CS:S stock textures for now.
Note3: When I load the sample of de_cbble into hammer it doesn't show the textures in hammer.

PLEASE HELP!!! This is taking years off my life.

Chad~ :|
Posted 19 years ago2004-12-06 14:47:50 UTC Post #76651
I've been doing some reading and it seems like it has something to do with the FGD file (yes?). I setup Hammer using the suggestions in the manual and specified CS for the FGD.

Is there any way to eliminate the HL2 textures in Hammer so I don't build CS maps with HL2 entities or textures?
Posted 19 years ago2004-12-09 19:38:48 UTC Post #77303
k... we gotta keep this post alive untill we find a definitive answer. I was under the impression that you could use HL2 textures in CS:Source, but CS has it's own set of entities determined by the cstrike.fgd file.

Please correct me if I am wrong.
Are there place to doanload WADs for HL2 and CS:Source? Because right now my WAD and Material list are empty in Hammer config.
Posted 19 years ago2004-12-10 05:27:06 UTC Post #77358
....

yes I tried hammer config.
there are no WAD files on my computer, and I'm not sure about materials...I'm looking into that one
Posted 19 years ago2004-12-10 14:30:32 UTC Post #77426
Set your game directory to somewhere where there is an appropriately configured GameInfo.txt file. (ie, sourcesdkcstrike_sample_content)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-10 18:12:11 UTC Post #77457
Yea I did eventually figure it out.
For some reason when I manually configured Hammer for CS I didn't point to the right FGD file. I did finally find the appropriate FGD.

Thanks,
lamb
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