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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Cenodrome
by
Unq
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CS:S mirrors
Created
19 years ago
2004-12-10 22:56:34 UTC
by
kdhunt2000
Forums
HL Engine Discussion
View Thread
Created
19 years ago
2004-12-10 22:56:34 UTC
by
kdhunt2000
kdhunt2000
Posted
19 years ago
2004-12-10 22:56:34 UTC
Post #77548
can they be done. Plz for the love of god say yes. If so, how? I'm tried a few different thigns but they didtnt work. Plz help me out here
kdhunt2000
Vallian88
Posted
19 years ago
2004-12-11 02:08:57 UTC
Post #77578
I'm pretty sure that mirrors cameras will pick up players in multiplayer games. Why not just have the camera view point in front of the mirror, then the screen be just behind it?
Vallian88
kdhunt2000
Posted
19 years ago
2004-12-11 04:07:29 UTC
Post #77585
cna u give me a like guide to this, I dont know anything in the new hammer, I have to re-learn
kdhunt2000
own3cl
Posted
19 years ago
2004-12-14 20:16:36 UTC
Post #78386
can't you put the camera behind the mirror (viewscreen) and make the back of the mirror see through?
own3cl
Anonymous
Posted
19 years ago
2004-12-14 21:45:04 UTC
Post #78390
yeah, but it would be the opposite of a mirror. if the player moves right, the image would move to the players left.
Anonymous
JujitsuMan
Posted
19 years ago
2004-12-14 23:04:23 UTC
Post #78394
maybe put the texture of the mirror to a - number so the horizontal texture is reversed, it worked for decals and textures, maybe cameras too...
JujitsuMan
ministeve
Posted
19 years ago
2004-12-19 18:01:36 UTC
Post #79156
they arent rendered. to fix it... dunno, recode cs:s?
ministeve
kdhunt2000
Posted
19 years ago
2004-12-19 23:50:22 UTC
Post #79265
cna someone help me for the love of god?
kdhunt2000
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