Half-Life: Hostage Situation Created 19 years ago2005-01-08 19:34:01 UTC by Archie Archie

Created 19 years ago2005-01-08 19:34:01 UTC by Archie Archie

Posted 19 years ago2005-08-23 12:49:14 UTC Post #129280
it is just another mini-mod... Its just a rather big mini-mod.. and has new models and textures... and 6 chapters...
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-08-29 05:42:39 UTC Post #130592
okay now im worried! where is everyone?!!?
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-08-29 05:49:13 UTC Post #130594
somewhere :nuke:
Posted 19 years ago2005-08-29 13:44:30 UTC Post #130739
im here, and working, at a good pace to.

how is everyone else
Posted 19 years ago2005-08-29 14:54:10 UTC Post #130742
done and waiting.. grumble

btw, how was ur holiday with a mac gargy?
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-08-29 16:09:16 UTC Post #130754
DSL rich, but lacking any way to play games. so I ended up just doing research and playing flashes
Posted 19 years ago2005-08-31 06:38:03 UTC Post #131189
Need HL:HS! Need it now! :biggrin:
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-08-31 06:43:38 UTC Post #131191
Don't worry, we'll get this done. :) It just needs time. Ok, it needs a lot of time. :/ :)
Posted 19 years ago2005-09-03 19:02:41 UTC Post #132224
im spliting my map into three parts now, compile times are getting rediculos.

so im just going tp touch up the first part and send it to you asap hunter.

then ill just finish up on the alphas of the second and third maps
Posted 19 years ago2005-09-04 02:16:27 UTC Post #132256
I never have enough f*cking time to do everything I want to guys! AAAH! Sorry for disappearing, I've been extremely busy with school full time, and work almost full time. Once the fat loan checks come in I'll be quitting my job (or working a LOT less) and freakin' hopefully put some more time into this.

I can see I'm way behind you guys, by the end of this month I'll try to get a solid map going - feel free to boot me if I'm just laggin' you all down.
Posted 19 years ago2005-09-04 06:51:44 UTC Post #132292
!!! we cant boot anybody now!!! we've been at this for nine months! its over! WE HAVE TO FINISH IT!!!!!!!!! COLDFEET, I'LL SEND U MONEY MYSELF IF IT MEANS U WORK HARDER!!!
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-09-04 07:37:16 UTC Post #132301
I WOULD DIE FOR ZE MOD!!! HL:HS IS TEH 1337 W0oT HAWT MOD!!!
38_98 38_98Lord
Posted 19 years ago2005-09-04 07:47:01 UTC Post #132303
Hunter, are you sure YOU want to put the maps together? Do you have any experience with trigger_changelevel's?

I just made this. It replaces the H A L F - L I F E ingame title message:
User posted image
:)

Today, i will post a screenshot of the first map, made by me. You allready know that the first map is somekind of cinematic sequence. So you won't see much of the part im going to take a screenshot of.

Stay tuned.

Also, my part will end in an empty alley outside the hotel/appartment where Gordon is staying.
Anyone still OK with that?

And finally, what about Otis? Are we still going to need him?
Posted 19 years ago2005-09-05 12:40:56 UTC Post #132523
nah. changed my mind about the otis model.. as for my experiance with changlevels, its limited. probably best for u experianced d00ds to get it perfect instead of my okay-ish job..

em. volunteers?

who is doing chapter 4?

.....i think we have a forgotten chapter cos Rimrook can no longer do it :

Btw, nice sign MuzzleFlash. Its definately gonna get used.
oh and also, USE THE EDIT BUTTON!!! :P
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-09-06 03:36:09 UTC Post #132652
Mmmh...

I think i should be the one that should put everything together, you know, making all the levels to connect to eachother with changelevels, put all custom content in the right folder. The problem is, if you guys have used custom wads, i need those wads, bucause i need to compilr all your maps. Just let me know the exact spot for the levelchange to your level.
Posted 19 years ago2005-09-06 04:47:00 UTC Post #132662
NO let me your GOD put them together and we can have ultra s*x later :glad:

By the way whats been happening while I was gone.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-09-06 05:25:24 UTC Post #132665
Posted 19 years ago2005-09-06 08:12:07 UTC Post #132685
Urbanebula.co.uk is about to undergo an update. A new section has been born and needs filling.

On the release of HL:HS may I review it in order to sway the patrons to play the mod?
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-09-06 11:24:39 UTC Post #132726
em. volunteers?
^
l
l
l
Posted 19 years ago2005-09-06 11:27:36 UTC Post #132727
definately urby.. but hurry up with ur fan fiction
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-09-06 11:34:44 UTC Post #132730
hurry up with ur fan fiction
You can't rush a masterpiece my friend.
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-09-06 11:50:20 UTC Post #132736
a long masterpiece if you think about it :)
38_98 38_98Lord
Posted 19 years ago2005-09-06 12:17:32 UTC Post #132740
Can't wait till HLHS comes out! :D
Daubster DaubsterVault Dweller
Posted 19 years ago2005-09-06 13:06:10 UTC Post #132757
Aha! My Fiction is up to date. Now I will spam your thread till HLHS is out! Mwa ha ha ha ha!

[insert spam here]

/ I can't do it. I'm not as annoying as you :P /
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-09-06 13:36:38 UTC Post #132765
Here's a screenshot of the very first seconds of my cinematic intro map:

http://img209.imageshack.us/img209/3877/hs1ascr5ci.jpg
Posted 19 years ago2005-09-06 13:37:59 UTC Post #132766
dies at awsomeness
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-09-06 13:51:08 UTC Post #132767
that makes me want to make my part look that good, but that would take some time. but luckly, my part at least looks good, and is fast paced. so if you were to stop to try and spot the not so good details, you would have a 3/4 chane of being killed by the time you see them :biggrin:
Posted 19 years ago2005-09-06 14:06:04 UTC Post #132774
I see morningstar.wad!

Screenshots make the wait more entertaining. Drown us in screenies. DROWN UUUUSSSSSS!!!!
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-09-06 15:57:38 UTC Post #132802
i've still got a few bugs [leaks fixed by surrounding area with NULL etx etc] but mine is now fully playable.

Muzzleflash for putting them together.

So, muzzle, if u would like to post an e-mail account u would like us to send to, that would be good.

Send him your
1) Maps
2) Wads
3) Sounds
4) Base folder files (models etc etc)

Send me your
1) Ideas for splash screen
2) Ideas for logo.avi (although muzzles is very good)
3) Screenshots
mr.jgamer@ntlworld.com
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-09-06 16:04:49 UTC Post #132804
WOOT T3H WORLDS BEST MOD IS ABOUT TO SMASH ITS WAY INTO HISTORY!!!1!!11!!!1!!1

AND BEYOND!!!!! :)
38_98 38_98Lord
Posted 19 years ago2005-09-06 16:29:50 UTC Post #132814
"2) Ideas for logo.avi (although muzzles is very good"

I geuss you're reffering to this:
User posted image
That is not the logo.avi for the main menu. I never said that. Its the ingame title message that replaces H A L F - L I F E. You'll see.

As for my email
  • Make sure everything is zipped!
  • Let me know where you want you changelevel to be placed!
  • Tell me anything i should know!
  • And most important: make sure your maps are BUGFREE without any errors. Its very annoying to find out that your maps has invalid brushes or something. Becuase then you need to fix the map and resend the map. Useless waste of time. So make sure everything works. Test them before you send them to me.
Ok?

Email to: mdw.breddels1 AT hccnet dot nl

If it is to big for you to send, use http://www.yousendit.com/
Posted 19 years ago2005-09-06 16:32:28 UTC Post #132815
ARGH!!!!!!!! NO! I JUST TRIED TO COMPILE A MINUTE AGO AND I GET TEXTURE AXIS PERPENDICULAR TO FACE!!! HEEEELP!

ans sorry muzzleflash, that was what i was refferring to. thats cool too!
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-09-06 16:35:34 UTC Post #132818
That's not very hard to fix :P
Press Alt-P and press fix all of type.

Works almost all the time.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-09-06 16:43:15 UTC Post #132822
Select the brush that has that error, open up the toggle texture application, then hit the checkbox World. Done.
Posted 19 years ago2005-09-07 05:21:53 UTC Post #132891
So is it almost time to review?
I better slip on my review clothes and my tight spandex.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-09-07 06:24:33 UTC Post #132903
There's still a lot of work to do. :)
Posted 19 years ago2005-09-07 10:57:58 UTC Post #132957
if it was in the alt + p menu i could sort it no problem but its not. and i dont know what face it is! arghle
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-09-07 11:37:58 UTC Post #132979
Send me the map through MSN and i'll be glad to fix it for ya. :)
Posted 19 years ago2005-09-07 15:46:11 UTC Post #133033
right, Muzzleflash has sorted my prob and i'm back on track.

Heck, i think we'll get an ALPHA version out some time next week.. perhaps two but if gragly and coldfeet work really hard, whats stopping us?

w00! WE'RE NEAR THE END
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-09-07 16:47:23 UTC Post #133048
Posted 19 years ago2005-09-07 17:59:33 UTC Post #133068
^ ^
&lt;
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-09-07 19:25:04 UTC Post #133078
so much scripting so little time!

lucky for you people, I like chalanges
Posted 19 years ago2005-09-08 03:19:55 UTC Post #133104
smiles
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-09-08 03:24:57 UTC Post #133107
I was thinking of this: to mark the location of levelchanges in your map, both in the beginning and in the end of your map, use a info_landmark. No need to make the actuall trigger_changelevel brush though, i can add those myself, since i know how to set them up correctly.

So, use info_landmarks to tell me the location where you want your changelevel to occur. Please do not forget, it is very important!
Posted 19 years ago2005-09-08 05:43:53 UTC Post #133119
YOU DIDNT MAKE THE FUNC_LEVELCHANGE yet? :

(sry for capital letters,damn school keyboard)
Posted 19 years ago2005-09-08 05:52:15 UTC Post #133123
No, most maps are not done yet. Ill add levelchanges and put averything together when all the maps are 100% completed.
Posted 19 years ago2005-09-08 07:05:50 UTC Post #133128
Saco, it took as long to write that apology as it would have taken to re-write the sentence with proper capitalisation...

As for the mod, I'm stunned. An actual finished mod, involving a team? Incredible.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-08 08:18:40 UTC Post #133137
You think Andy will put a review about our mod on his site? Like he did with Tlax' Timefall and TWHLMix?
Posted 19 years ago2005-09-08 08:45:22 UTC Post #133143
Don't know how online he is at all, but you could ask him. You'll certainly get a news post here :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-09-08 10:42:48 UTC Post #133175
Nice! I'm so looking forward 2 play it! :biggrin:
900th post! :P
Daubster DaubsterVault Dweller
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