Arrest? Created 19 years ago2005-06-16 09:56:16 UTC by ZeG ZeG

Created 19 years ago2005-06-16 09:56:16 UTC by ZeG ZeG

Posted 19 years ago2005-06-16 09:56:16 UTC Post #114790
How to get my metropolice to arrest? Whitout scripting?? I'l think it goes beacause its a flag on it: Arrest enemies. :zonked: :zonked: :zonked:
Posted 19 years ago2005-06-16 10:16:22 UTC Post #114803
I would think they arrest citizens if you tick that...
You could just have some combine standing around, make a trigger to freeze the player, have a ambient_generic say your under arrest and use an env_fade to finish it...Teleport to another room after...
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-06-16 10:16:45 UTC Post #114804
then... why dont ya try it?
Posted 19 years ago2005-06-16 10:20:42 UTC Post #114810
I have big problems with this. I've tried hard. Can you maybe make a examplemap? :)
Posted 19 years ago2005-06-16 10:53:42 UTC Post #114817
I made a quick example although I don't think it's what your looking for...

I can't host it though...
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-06-16 11:09:23 UTC Post #114826
Well why not? :zonked: :zonked: :zonked: :nuts: : :
Posted 19 years ago2005-06-17 07:53:43 UTC Post #114935
Check my maps i have an example thats along the lines of Habboi's info. It's a lot like the scene in HL2 you first meet alex. Without scrips i think thats the best you can do.
Posted 19 years ago2005-06-17 09:53:44 UTC Post #114966
Well really good example boy.
But im think im didnt say to arrest citizens. :P
Posted 19 years ago2005-06-20 05:05:22 UTC Post #115520
Hmm..
Posted 19 years ago2005-06-20 14:17:52 UTC Post #115654
Well does it matter? Just delete them :/
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-06-21 06:22:44 UTC Post #115837
If you're level consists of combine arresting citizens as your going along.
(by this i mean that it doesnt happen as a trigger, it happens if a citizen gets too close to a combine or whatever). There is a sequence for citizens that is called "arrest" or something like that, you would at least have to trigger that with a scripted sequence. Best bet to do this is to add an output from the citizen like:

input: OnDamaged
Target entity: Scripted_sequence
Output: Start sequence (or watever the outputs called :zonked: )

Set your scripted sequence to target the citizen and customize all your settings (including the actual sequence)

The only problem is that if anything damages the citizen it will trigger the sequence, so unless the only enemy within your citizens reach are metrocops or combine without guns, it would be a lot better to use Choreo scene to arrest one citizen and just make the atmosphere sound like the combine are arresting citizens.
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