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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_poisongarden
by
Rimrook
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Glass Proplem
Created
19 years ago
2005-06-18 19:22:39 UTC
by
Darknight
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-06-18 19:22:39 UTC
by
Darknight
Darknight
Posted
19 years ago
2005-06-18 19:22:39 UTC
Post #115247
Every time I add glass to my map and run the map my comp. makes an error noise and stops just stops loading the map and goes back to hammer. Anyone know why?
Darknight
Mercenary
Posted
19 years ago
2005-06-18 21:49:45 UTC
Post #115249
Wrong settings on the glass?
RenderType: Texture
FX amaunt: 100-200 is good.
Mercenary
Seventh-Monkey
Posted
19 years ago
2005-06-19 05:33:39 UTC
Post #115286
Bad texture?
Seventh-Monkey
Pretty nifty
Archie
Posted
19 years ago
2005-06-19 06:38:10 UTC
Post #115300
with most glass textures, you dont need to change rendertype and stuff...
maybe its a sprite or model or prop texture... there are a few 'brokenglass' textures that look normal but are in fact gibs..
Archie
Goodbye Moonmen
Mercenary
Posted
19 years ago
2005-06-19 18:17:08 UTC
Post #115454
btw those settings is for the med glass texture.
Mercenary
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