cs:s weapons to hl2 Created 19 years ago2005-07-03 22:19:30 UTC by guy guy

Created 19 years ago2005-07-03 22:19:30 UTC by guy guy

Posted 19 years ago2005-07-03 22:19:30 UTC Post #118464
How can I get the cs:s weapons into hl2 and make them work proply.

Ive renamed some of the cs:s guns to the hl2 guns name
.eg ak47.mdl - smg1.mdl

and ive got all the materials there too, but the syncronising is all wrong.

sorry if this seems complicated but i really want cs:s weapons in hl2.
Posted 19 years ago2005-07-03 22:22:24 UTC Post #118466
go into the fgd or whatever they are with FGSCAPE and take out the mdl's then put them in the proper folders, not too helpful but thats all you should need to do, give google a go and i bet youll find how
Posted 19 years ago2005-07-03 23:32:25 UTC Post #118468
I dont understand, is fgscape a program, i googled it but nothing came up
Posted 19 years ago2005-07-03 23:59:47 UTC Post #118476
GCFscape.

You'd have to rename the anims.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-04 04:13:47 UTC Post #118496
what program do i use for that?
Posted 19 years ago2005-07-04 16:17:10 UTC Post #118614
lol you dont need a program -- u can just right click the file -> rename
Posted 19 years ago2005-07-04 17:20:09 UTC Post #118635
No, he's talking about renaming the animations.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-04 18:26:16 UTC Post #118648
Decompile the model with CannonFodder's Model Decompiler, rename the animations in teh QC file to corespond with the HL2 animations, and recompile with STUDIOMDL.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-05 15:19:36 UTC Post #118888
my bad, srry
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