Help. Created 18 years ago2005-07-17 22:59:59 UTC by Unbreakable Unbreakable

Created 18 years ago2005-07-17 22:59:59 UTC by Unbreakable Unbreakable

Posted 18 years ago2005-07-17 22:59:59 UTC Post #121721
OK guys, I need to make the player lose control of the mouse, another words, can't look around.. I know it sounds odd, but I need to be able to do this
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-07-17 23:01:44 UTC Post #121722
If you are using Spirit set up a triger_changecvar and set it to make cl_mouselook equal 0. If you aren't using Spirit then you won't be able to do what you want to do.
Posted 18 years ago2005-07-17 23:07:34 UTC Post #121724
It's for the compo, so...

Up to whoever is in control over the compo.. :
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-07-18 00:35:15 UTC Post #121729
No Spirit. Sorry.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-07-18 01:51:18 UTC Post #121737
Use a trigger_camera placed in the same spot that the player triggers it, and check the Freeze Player flag.
It wont be perfect but it should do the trick
Posted 18 years ago2005-07-18 10:23:17 UTC Post #121803
ahha, yep, thats the problem.. you see, when the level starts, I can't have the player move his mouse at all for the first 10 secs until the camera is triggered.

Seventh, yep.. ok, I'm sure I'll find another way of doing this
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 18 years ago2005-07-18 14:12:10 UTC Post #121856
Why don't you trigger the camera sooner?
Posted 18 years ago2005-07-18 14:36:41 UTC Post #121867
check out my peephole example map ;)
Posted 18 years ago2005-07-22 20:50:40 UTC Post #122849
or...why don't you just have a camera that is where the playerstart is, and is triggered before the camera you were talking about
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