Volumetric light Created 19 years ago2005-07-23 13:17:51 UTC by LlamaRama3 LlamaRama3

Created 19 years ago2005-07-23 13:17:51 UTC by LlamaRama3 LlamaRama3

Posted 19 years ago2005-07-23 13:17:51 UTC Post #122974
Is there a brush entity that can be used for volumetric light?
Posted 19 years ago2005-07-23 18:18:46 UTC Post #123030
No, but you can fake it with func_brush and a sprite or effect tex. The light tex on those models should work on brushes even if it's a model tex.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-25 11:18:38 UTC Post #123433
I use func_illusionary set to render mode: texture and textured with something semi-transparent (I can't remember the name offhand).

But Rabid is pro and I am noob, so I guess func_brush must work too, like he says.
Posted 19 years ago2005-07-26 02:44:15 UTC Post #123596
no no no! just use fun_illusionary and render mode about 100. look here what i created in de_shack.
http://img218.imageshack.us/img218/6523/deshack00008qc.jpg
Posted 19 years ago2005-07-26 04:21:57 UTC Post #123599
func_illusionary and func_brush are really the same. It's all personal pref I guess =] - func_brushes can be parented and dynamic though so it's cool if you need rotating volumetric light.

The models/ textures for the volumetric light, as well as effects/trainsky (CS:S) and sprite textures all work. Depends on which one looks good for your particular applications. And you can always make/modify an existing one for your applications.
RabidMonkey RabidMonkeymapmapmapfapmap
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