My New Mod - Sub Zero Created 18 years ago2005-12-10 00:06:33 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Created 18 years ago2005-12-10 00:06:33 UTC by HeAdCrAb KILLA HeAdCrAb KILLA

Posted 18 years ago2005-12-10 00:06:33 UTC Post #151422
Check out my new (SP) mod I am working on for Half-Life. It's called "Sub Zero" and is set in the "White Plateau" facility somewhere in an arctic region of Earth. (Get it, "White Plateau" instead of "Black Mesa?") Anyway, I just started working on the Mod and I'll probably be working on it for a while. It's going to feature custom models, textures, and sounds. Here are some pics of the Mod's early development.

http://i26.photobucket.com/albums/c102/HondaKid95/szero1.jpg
http://i26.photobucket.com/albums/c102/HondaKid95/szero2.jpg
http://i26.photobucket.com/albums/c102/HondaKid95/szero3.jpg
http://i26.photobucket.com/albums/c102/HondaKid95/szero4.jpg
http://i26.photobucket.com/albums/c102/HondaKid95/szero5.jpg
http://i26.photobucket.com/albums/c102/HondaKid95/szero6.jpg

And yes, instead of the "Lambda Complex" it will be the "Omega Complex."
Posted 18 years ago2005-12-10 06:14:40 UTC Post #151440
Well, the brushwork looks good, and the texturing's alright. The shots are pretty small, and the scale is a bit strange. The idea's hardly original :.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-12-10 07:43:04 UTC Post #151452
Quirky naming :)
I like it.

Looks interesting - keep working on it.
Posted 18 years ago2005-12-10 08:55:28 UTC Post #151463
Oh PLEASE! No more Black Mesa posters... Jeez, all that "Working as a team" crap knocks at least 2 points down from the originality rating.. :
Well the texturing seems to be ok, brushwork too.
The lighting needs work, tho..
Good luck with this one.. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-12-10 08:59:38 UTC Post #151465
I'm looking forwad to seeing this one, good luck
Posted 18 years ago2005-12-10 10:25:51 UTC Post #151477
It's all about the gameplay.
Posted 18 years ago2005-12-10 14:30:17 UTC Post #151504
i like the first pic.. texturing on the others need some serious work
Posted 18 years ago2005-12-10 14:48:56 UTC Post #151512
Overall, texturing and lighting need some more work, textures don't really fit always and the lighting is bland at points. Architecture is ok, though the rocks in the 1st pic could do with some height difference and some area's look cramped, but that's about it.

Of course, this is early, so perhaps a layout overview or some action shots would do it more justice for now, but for this stage, it's good. Keep it up. :)
Posted 18 years ago2005-12-10 15:16:23 UTC Post #151516
looks pretty cool
Posted 18 years ago2005-12-10 16:29:32 UTC Post #151526
really cool. Very well done mapping. Could use some new textures, but i'm sure you need to develop this as you go.

very well done.
Rimrook RimrookSince 2003
Posted 18 years ago2005-12-11 08:16:59 UTC Post #151642
I'm just glad I stopped working on my mod "The Sub Zero Project" cos there would have been a major title clash.

It looks sweet. I really like the Idea of "The Omega Complex".

It already has a sort of ominous feel to it. shudders
monster_urby monster_urbyGoldsourcerer
Posted 18 years ago2005-12-11 08:30:12 UTC Post #151646
Oh whats with the white texture at the back and front of the trucks?
Posted 18 years ago2005-12-11 17:33:04 UTC Post #151751
Well I think it looks well mapped and textured but I wouldnt really know since I dont map, I just sit and test stuff...Im looking forward to trying this one.
Good luck with it!
Posted 18 years ago2005-12-11 18:24:38 UTC Post #151776
The white stuff on the back of the trucks is (you ready for this?) snow! Well I tried to make it look good. Anyway, I'll have additional screens up within the next week! Thanks for the comments.
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