model_breakable Created 18 years ago2005-12-15 01:34:30 UTC by naoko naoko

Created 18 years ago2005-12-15 01:34:30 UTC by naoko naoko

Posted 18 years ago2005-12-15 01:34:30 UTC Post #152351
hm..btw how to make model breakable? (cs 1.5) :)
Posted 18 years ago2005-12-15 07:23:00 UTC Post #152395
Like the wine bottles in cs_italy?

Easy. Make cycler_sprite of the model you want, make a func_breakable that would surround the model and make a env_render.
The setup:

func_breakable:
health: 20 or more
Target on break: render
Render Mode: Solid
FX amount: 0

cycler_sprite
name: model
model: <path to the model you want>

env_render
name: render
render mode: solid
FX amount: 0
Targetted object: model

And that's it. Since the breakable is invisible, it will look, like the model breaks. The breakable targets the render that turns the cycler_sprite off, thus hides the model. And the breakable adds gibs, so it looks, like it all broke.. :)
Daubster DaubsterVault Dweller
Posted 18 years ago2005-12-16 00:00:51 UTC Post #152537
woah...thanks Daubster..(hm...almost member use Christmas cloth.. :D )
Posted 18 years ago2005-12-17 23:00:27 UTC Post #152947
But does the cycler_sprite reset its render when the round restarts?
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