Commented 20 years ago2004-05-03 08:17:18 UTCComment #1775
I played this with Condition Zero bots and now I'm ready to post a little Pros'n'Cons review. So, here we go:
Goodies (erm, pros): -Runs smoothly. -Has a really small-townish feeling. -Lighting is pretty good, a bit too dim, maybe : -Good texturing and brushwork. The were strangely spahep brushes there and there that didn't really fit the solid and "idyl" theme of the map.
Baddies: -The textures you used, Blazeer's and MikeZilla's, have been seen in too many maps already. -Not too good layout: CTs must rush really fast to the green van to prevent the Ts from bombing it, while the bomb spot in the CT base is totally unusable, because of it's lack of good camp spots and stuff.
I think that's pretty much it. Overall score: **** (4)
Commented 20 years ago2004-06-01 08:26:46 UTCComment #2177
I luv this map!! I played it over LAN with some friends and it rox!! I also luv de_vine also by slackiller (he my hero Yo maps rule !! When next one done ? i luv this map!!!!
PS: How u play a custom map with Condition Zero bots?
+ Nice models, sky, textures
+ Good lighting
- Some bits are a little plain
- Very badly zipped
4/5
Goodies (erm, pros):
-Runs smoothly.
-Has a really small-townish feeling.
-Lighting is pretty good, a bit too dim, maybe :
-Good texturing and brushwork. The were strangely spahep brushes there and there that didn't really fit the solid and "idyl" theme of the map.
Baddies:
-The textures you used, Blazeer's and MikeZilla's, have been seen in too many maps already.
-Not too good layout: CTs must rush really fast to the green van to prevent the Ts from bombing it, while the bomb spot in the CT base is totally unusable, because of it's lack of good camp spots and stuff.
I think that's pretty much it.
Overall score: **** (4)
Thanks for the comments and running sround the map.
PS: How u play a custom map with Condition Zero bots?
new one? someday....