Mars

Half-Life: Deathmatch HLDM
Mars by Tomaatti
Posted 20 years ago2004-05-23 09:15:40 UTC • Completed • Half-Life: Deathmatch
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Name
Mars
By
Tomaatti Tomaatti
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
20 years ago2004-05-23 09:15:40 UTC
Updated
20 years ago2004-05-23 09:15:40 UTC
Views
1719
Downloads
608
Comments
6
Reviews
0
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Map in mars go down and be suprised.Look in window.And try to look from computers there is a camera!!And go where the camera points!!!

6 Comments

Commented 20 years ago2004-05-23 09:33:09 UTC Comment #2011
Tomaatti, listen to my advice. This seems to be both a multiplayer and singleplayer map. Weapon placement like in MP, monsters that belong to SP. The liniear layout of the level is also typically SP, as is camera entity useage.

My question is: what do you want with this map? What's it meant to be? SP or MP?
Commented 20 years ago2004-05-23 09:42:19 UTC Comment #2012
Oh, BTW... I started just above the ground in the tentacle room. You used info_player_deathmatch instead info_player_start?
Commented 20 years ago2004-05-23 09:51:09 UTC Comment #2013
Multiplayer map

Did you see the car in window??

Ohno you mean you started always from bottom?
Commented 20 years ago2004-05-23 09:59:03 UTC Comment #2014
I mean I started about 4 meters above the ground and was gibbed almost instantly by the tentacles.

OK, multiplayer map. Some things to know about them:
1. They don't feature monsters. So no zombies, tentacles, grunts, scientists, whatever. You play against human opponents in DM maps.
2. The don't have a linear layout. Good DM maps have good connectivity, so for example when you have to battle area's, you shouldn't make only one connection between them. Make some more so players have a little more choice.
Commented 20 years ago2004-05-23 10:00:12 UTC Comment #2015
That I started in the air was because you use info_player_deathmatch, wich is used for muliplayer maps. Info_player_start is for singleplayer maps but I'd advise one in a DM map too, just for quick testing the map from the console.
Commented 20 years ago2004-05-23 12:07:03 UTC Comment #2018
k..

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