Commented 20 years ago2004-05-27 04:15:48 UTCComment #2084
well, kind of interesting map, nice rock surface, but there are some mistakes with texture alignment, scaling. it is 4 vs 4 map? ct starts at the top, t below, so i think ct has big advantage.
Commented 20 years ago2004-05-27 06:43:01 UTCComment #2086
its 8 vs 8. and CTs has two starting points. and Terrorsists has one starting point below the bridge, and its true that CTs has big advantage, but only skilled dudes plays with Terrorists
Commented 20 years ago2004-05-27 12:26:57 UTCComment #2091
Pros: 1. Nice setting, a desert highway. 2. Nice rocks indeed. Now and then not so good aligned with each other resulting in some extra edges but besides that they look very nice.
Cons: 1. Too small indeed. 2. Bad lighting. Dark rocks but very bright sand? Very strange indeed... 3. Texture stretching made some things look pretty ugly, especially the bridge railing. Just stick to 1.0:1.0 as stretching isn't really necessary in this map. 4. CT's have a way too big advantage. They can drop on the T's from all sides but the T's have only one way up. Too unbalanced.
1. Nice setting, a desert highway.
2. Nice rocks indeed. Now and then not so good aligned with each other resulting in some extra edges but besides that they look very nice.
Cons:
1. Too small indeed.
2. Bad lighting. Dark rocks but very bright sand? Very strange indeed...
3. Texture stretching made some things look pretty ugly, especially the bridge railing. Just stick to 1.0:1.0 as stretching isn't really necessary in this map.
4. CT's have a way too big advantage. They can drop on the T's from all sides but the T's have only one way up. Too unbalanced.
Rock on dude -|__|