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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_undergroundlab
by
The Mad Carrot
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Path Corners
Vault
View Vault Item
HL
Path Corners by
Seventh-Monkey
Posted
21 years ago
2003-08-25 12:12:58 UTC
• Examples • Half-Life
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Name
Path Corners
By
Seventh-Monkey
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
21 years ago
2003-08-25 12:12:58 UTC
Updated
20 years ago
2003-12-11 14:39:33 UTC
Views
4595
Downloads
1242
Comments
4
License: All Rights Reserved
Download
Read the readme for information. Set the monster's target to the name of the desired path_corner. Ensure that the monster does NOT have a name!
4 Comments
Vassy
Commented
21 years ago
2003-08-25 14:39:55 UTC
Comment #132
Another thing...If you get in the monster's way, it will stop moving.
Seventh-Monkey
Commented
21 years ago
2003-08-26 02:56:40 UTC
Comment #134
I know, that's why you wander around above him
_JesteR_
Commented
21 years ago
2003-10-19 12:15:26 UTC
Comment #332
Ahh, excellent. Exaclly what I need...hehe
Jessie
Commented
6 years ago
2017-12-05 06:31:08 UTC
Comment #21103
Simple example that I'm sure helped out people looking for those patrol route setups.
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