Commented 20 years ago2004-06-18 22:04:27 UTCComment #2400
A few things are wrong here, but they are easily fixed. First, don't use capital letters anywhere in your maps. Next your light needs a name in order to be targetted, for example 'roomlight' is good. Put it in the name property of the light entity. Then you must have something target 'roomlight' in order to activate it. A func_button or a multimanager works nicely for this. Also, ticking the toggle flag of a button means each push of the button turns it on or off, and it stays on or off until the button is pressed again. Hope that helps. It looks like your map will be fun when it's done.
Commented 20 years ago2004-06-19 13:44:21 UTCComment #2406
Thx for the help but i managed to fix it anyway, it was a name problem as you said but i just named the lights 2345 and the multi_manager 1,: And yes i know the button is set to toggle i want the player to be able to get the power off-line again if he wants(a bit wierd if he couldn't maybe?)