Commented 20 years ago2004-08-04 17:50:44 UTCComment #3157
I like soldier RJ stuff in particular so this map pretty well limits the classes that can go after a capture. Soldier, scout, medic. Was able to pipe-jump a demoman. Didn't try an engineer. A pyro could make hay of the sniper-loft-capture area though. Suggest adding an alternate return route as some damage incurred just getting to the other fort. Maybe make yard door blowable and un-blowable by demos? Routes out after respawn and in after capture seem a little tedious. Maybe a little more decoration? Hidey-holes for SGs? Hallways very cramped.