Courtyard2

Half-Life: Deathmatch HLDM
Courtyard2 by [VDC] Rad Brad
Posted 20 years ago2004-07-09 21:53:33 UTC • Completed • Half-Life: Deathmatch
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Name
Courtyard2
By
[VDC] Rad Brad [VDC] Rad Brad
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
20 years ago2004-07-09 21:53:33 UTC
Updated
20 years ago2004-07-12 00:50:20 UTC
Views
1869
Downloads
807
Comments
5
Reviews
0
Download (1.28mb)

OK! I'm going to call this one done. A simple multiplayer map. It has 24 spawnpoints to allieviate spawnkilling in AGHL or SEV. No hornetgun or gluon.

5 Comments

Commented 20 years ago2004-07-10 02:13:16 UTC Comment #2656
It was fun to play. I liked it. The textures were a bit repetitive, and that wood texture behind the big building looked out of place and odd. Otherwise, it looked OK. Maybe some more brush details like columns and supports would look nice. And upload a screenie, not many people will d/l it otherwise.
Commented 20 years ago2004-07-10 02:25:52 UTC Comment #2657
I will get a screenshot of it.
Texture behind building = bad = yes!
I will see if I can put some brush details in it. Courtyard is really non-descript, but nothing says this has to be also. Thanks for checking it out.
Commented 20 years ago2004-07-10 23:12:31 UTC Comment #2664
No problem. It was nice to play, my detail complaints are just minor things I tend to look at as a mapper. I like the crates in the courtyard, they have some variety, rather than being all the same, and are good hiding spots.
Commented 20 years ago2004-07-11 15:32:15 UTC Comment #2668
I uploaded a revision. It will most likely be the last revision. Thanks for the critiques!

(And it's the minor things I'd like to know about. I'm trying to improve... really I am!)
Commented 19 years ago2005-04-18 00:56:35 UTC Comment #6812
Link no workie.

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