Office Trouble

Half-Life HL
Office Trouble by goingloopy
Posted 20 years ago2004-08-10 13:04:48 UTC • Problems • Half-Life
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Name
Office Trouble
By
goingloopy goingloopy
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
BSP, RMF/VMF
Created
20 years ago2004-08-10 13:04:48 UTC
Updated
20 years ago2004-08-10 13:53:40 UTC
Views
1998
Downloads
592
Comments
10
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i have made this map for a start i made the first room okay then added a corridoor and rotating door then when i added my second room i can't go into it i just falllllll! i made it by making a box, hollowing it out and then carving with the corridoor (its the easiest way for me for now) so why can't i get into my room?

10 Comments

Commented 20 years ago2004-08-10 13:07:33 UTC Comment #3244
You call this a completed map? READ the tekst above, it says "Completed Maps".
Commented 20 years ago2004-08-10 13:11:50 UTC Comment #3245
it was in problem maps, but I don't know why he moved it.
Commented 20 years ago2004-08-10 13:54:03 UTC Comment #3246
I just moved it back.
Commented 20 years ago2004-08-10 17:27:58 UTC Comment #3250
hmm... i think i have the solution,
if the texturing on the outside of the map is the SKY texture, re-texture it. The Player will fall if the sky texture is on the outside of the map.
Commented 20 years ago2004-08-10 18:53:43 UTC Comment #3261
hmm... this same map is in the unfinished section titled "Offics Trouble" hmm...
Commented 20 years ago2004-08-10 21:40:36 UTC Comment #3269
ould the problem be the huge openness to the void? Maybe?...
Commented 20 years ago2004-08-22 17:06:56 UTC Comment #3511
you think!?

:P
Commented 20 years ago2004-09-06 11:55:48 UTC Comment #3806
the same thing happened to me on second chance map and as u said i also had a sky box around map so maybe it is the skybox that affects it!
Commented 20 years ago2004-09-18 23:00:56 UTC Comment #3987
fun fun fun
Commented 19 years ago2005-07-05 20:48:26 UTC Comment #8051
skybox is probably using a null, and the door leads out there. Are you running in Direct3D, yep.

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