This is a map i'm making for CZ:Deleted Scenes.
The map will be a mission like the Train level in Soldier of Fortune 1, or SC:Pandora Tomorrow.
Basically there is a train (not made) running; but in reality the train will be the static part of the map, and the terrain is scrolling around it.
I have divided the terrain into 7 func_trains; there are 8 path_corner. All the terrain pieces have the same name, but a diffrent start point; when they're triggered they start moving. Here is the problem. Some pieces wait at the last path_corner, and some others, when reached the last (the 8th) path_c