cs_blackmesa

Counter-Strike CS
cs_blackmesa by LCr0wd
Posted 20 years ago2004-09-05 22:11:37 UTC • Problems • Counter-Strike
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Name
cs_blackmesa
By
LCr0wd LCr0wd
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-09-05 22:11:37 UTC
Updated
20 years ago2004-09-05 22:11:37 UTC
Views
1621
Downloads
599
Comments
10
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Searched high and low but cant find the leaks anywhere.

10 Comments

Commented 20 years ago2004-09-05 23:45:18 UTC Comment #3793
wow, cool !
Commented 20 years ago2004-09-06 07:14:21 UTC Comment #3797
Hey, is that... the train station as in OppFor?
Commented 20 years ago2004-09-06 11:48:26 UTC Comment #3804
looks very much like i remeber exiting it and slaves attack u on it
Commented 20 years ago2004-09-06 11:56:17 UTC Comment #3807
It isnt THE train station from OpForce, however it is influenced by it.
Commented 20 years ago2004-09-06 11:58:25 UTC Comment #3809
u sure coz it looks exactly like it if it was that copyright isnt it so at least its not a copy!
Commented 20 years ago2004-09-06 11:59:02 UTC Comment #3810
anyway its a nice map but is it the sort of map to play on cs
Commented 20 years ago2004-09-06 11:59:15 UTC Comment #3811
sorry if i seem rude u can kick my ass if i am
Commented 20 years ago2004-09-06 13:23:40 UTC Comment #3819
This is no where near a copy or a rip, the map is completly from scratch. The tram alone took a few weeks work from scratch. I think I have also isolated the leaks.. turns out the tram tunnels are responsible somewhere.

Not sure how it will play out when finished on CS, guess im just sick of all the players who havent even heard of Black Mesa or Freeman.
Commented 20 years ago2004-09-06 17:00:54 UTC Comment #3824
I've found your leak. In the end of the map, in the tram tunnel farther from the station, the void touching brushes are func_walled. Entities cannot be used as barriers to the void, just un-func_wall them.
Commented 20 years ago2004-09-07 15:38:47 UTC Comment #3844
Thanks for help, Rabid. I thought I had got rid of all them touching func_walls, guess I missed one.

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