Commented 20 years ago2004-09-06 11:52:15 UTCComment #3805
ok just to save u time compiling the prob is that as u move inside the train u look around in it but then u ge to the second tunnel and it stops for odd reason and suddenly a invisible barrier pushes player out of train!
Commented 20 years ago2004-09-07 12:29:12 UTCComment #3841
Strange problem. But it's a really weird map you have here too. Lets face it: that train is just way, way too long. Might cause the problem... Why the last part of the train? The player will never see it as long as he's inside the train...
Strange, but unworkable. I'd suggest you keep it smaller. Smaller trains, smaller area's. Half-Life doesn't support larger area's, sorry.
A way to fake things could be usefull though: just let the station move past the player, while the train is stationary. That's done in Poke646 and the OpFor intro. Might be better here.
Commented 19 years ago2005-10-08 08:18:34 UTCComment #9358
Whaha, the infamous train travel limit. Yes you did'nt knew that, did'nt you? A func_train has a travel limit. When it goes over that limit, the train suddenly stops moving, but the actual hull keeps moving, its like a ghost, or a spirit of the train. But there is an easy fix for this. Just add an origin brush to the train and the tavel limit is gone.
And i know, don't say a word. I just had to post this.
If so i'll download it.
I don't have a clue how to run map, i know rmf, bsp but not map lol
I'd like to check the map but I'm a bit busy with school right now. So, it's going to be later...
Why the last part of the train? The player will never see it as long as he's inside the train...
Strange, but unworkable. I'd suggest you keep it smaller. Smaller trains, smaller area's. Half-Life doesn't support larger area's, sorry.
A way to fake things could be usefull though: just let the station move past the player, while the train is stationary. That's done in Poke646 and the OpFor intro. Might be better here.
Yes you did'nt knew that, did'nt you? A func_train has a travel limit. When it goes over that limit, the train suddenly stops moving, but the actual hull keeps moving, its like a ghost, or a spirit of the train. But there is an easy fix for this. Just add an origin brush to the train and the tavel limit is gone.
And i know, don't say a word. I just had to post this.
OLD