train

Half-Life HL
train by Habboi
Posted 20 years ago2004-09-06 11:50:37 UTC • Problems • Half-Life
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Name
train
By
Habboi Habboi
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-09-06 11:50:37 UTC
Updated
20 years ago2004-09-06 11:50:37 UTC
Views
5900
Downloads
1166
Comments
16
Download

help plz try map out and u see wat problem is

p.s. dont judge it as its a test and im working hard on it needs a lot of work just trying to get train to work

16 Comments

Commented 20 years ago2004-09-06 11:52:15 UTC Comment #3805
ok just to save u time compiling the prob is that as u move inside the train u look around in it but then u ge to the second tunnel and it stops for odd reason and suddenly a invisible barrier pushes player out of train!
Commented 20 years ago2004-09-06 12:00:01 UTC Comment #3812
also i didnt include wads as the submitting map took ages and i swear it froze
Commented 20 years ago2004-09-06 12:18:46 UTC Comment #3815
So does it work?
If so i'll download it.
Commented 20 years ago2004-09-06 12:22:09 UTC Comment #3816
yes the download works why ask just click dl lol
Commented 20 years ago2004-09-06 12:37:13 UTC Comment #3817
You have only included map.
I don't have a clue how to run map, i know rmf, bsp but not map lol
Commented 20 years ago2004-09-06 12:51:00 UTC Comment #3818
Just open .map files like you would open .rmf files. There's an option to look for .map instead of .rmf...

I'd like to check the map but I'm a bit busy with school right now. So, it's going to be later...
Commented 20 years ago2004-09-07 08:54:43 UTC Comment #3836
fix it plz
Commented 20 years ago2004-09-07 12:29:12 UTC Comment #3841
Strange problem. But it's a really weird map you have here too. Lets face it: that train is just way, way too long. Might cause the problem...
Why the last part of the train? The player will never see it as long as he's inside the train...

Strange, but unworkable. I'd suggest you keep it smaller. Smaller trains, smaller area's. Half-Life doesn't support larger area's, sorry.

A way to fake things could be usefull though: just let the station move past the player, while the train is stationary. That's done in Poke646 and the OpFor intro. Might be better here.
Commented 20 years ago2004-09-12 00:03:14 UTC Comment #3903
Even though I am supposed to help fix the problem, the screen makes the level's textures look detailed.
Commented 20 years ago2004-09-14 08:39:06 UTC Comment #3931
right well i didnt include any wads so u wont see any detail
Commented 19 years ago2005-03-26 19:33:36 UTC Comment #6388
heh heh wads, i love em
Commented 19 years ago2005-10-08 08:18:34 UTC Comment #9358
Whaha, the infamous train travel limit. :)
Yes you did'nt knew that, did'nt you? A func_train has a travel limit. When it goes over that limit, the train suddenly stops moving, but the actual hull keeps moving, its like a ghost, or a spirit of the train. But there is an easy fix for this. Just add an origin brush to the train and the tavel limit is gone.

And i know, don't say a word. I just had to post this. :)
Commented 19 years ago2005-10-08 08:25:30 UTC Comment #9359
I WILL SAY ONE WORD:

OLD :D
Commented 19 years ago2005-10-08 11:49:57 UTC Comment #9363
;D
Commented 19 years ago2005-10-17 12:41:34 UTC Comment #9466
please set a .bsp
Commented 19 years ago2005-10-17 13:31:08 UTC Comment #9467
can you pless send me the .bsp? :) (i dont have hammer on my pc i only use hammer in my friends house)

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