k read thread 4 prob
(why does everyone say submit .rmf as i submitted .map and its the same as .rmf basically so wats the matter :P)
The download was missing dewood.wad and treeofp.wad - those have been added to the download. camo_and_etc.wad, junge_office.wad, and vincesuburb.wad are still missing so I added a modified version of the .bsp that can actually be played - Oskar Potatis 2022
ill wait till tomoz buh bi
No one will do the work for you if you do not clarify yor problem, nor will they attempt to help out unless you are more specific.
Remember your TWHL etiquette please!!!
So far the main problem that I can see is that you zipped a .bsp file. Noone can help you with an already compiled map.
You must upload it as a .RMF . And whats actually wrong with it would be helpful too.
k the problem is that wen ever u play as a terrorist it crashes the game?
I cant SEE whats wrong if the map is COMPILED as a .bsp file.
You must submit a .RMF (hammer) file so that it can be looked at and fixed.
Its an over large, white texured skyboxed heap of steaming shat. The whole map is an error.
Its too big, i dont even know what the heck those spliced things are in the corners. Seriously that map isnt worth proceeding with at all.
I'm not being hard on you since im a beginner too, but NEVER make a skybox, let alone one encompassing a map that size (most of which has nothing in it) it might make the leaks errors go away but it cripples the map in so many ways.
*makes you write out the in the ENTIRE tutorials section 100 times on the blackboard.
Start from the complete beginning again, sorry man, but EVERYTHING is wrong.
Weird but time grows on me!
-The map is in no way to big, just tuck the sky brushes in flush to the forest walls.
-Fix your overlapping brushes--tree and elsewhere--your architeture is achievable without being sloppy and blatantly overlapping stuff.
-Use VM to align verticies to grid corners.
-Include .wad
Overall I think the design is interesting and had some really cool elements. Finish this!