Hi everybody! This is my first actual map that I've tried to make. However, I'm running into a few problems, first is that it does not always strip weapons from the players at spawn. In fact it rarely strips the object. Another one was that at times it'd kill people right as they spawn, I did change it from 9 points on each team to 32 points on each team, and haven't tested all that much to see if that got resolved or not. Also when I play it in a server, one glass wall is not there at all, but only in the server, that I noticed. And the most recent time we uploaded it on a server it crash
-Koozie
KA Style Maps
This is even easier than a single gun style map, as you only need to do half the work =P
Firstly, insert the usual [i]multi_manager / player_weaponstrip / game_playerequip[i] entities. Name them the same as mentioned before (game_playerequip named 'equip'; player_weaponstrip named 'strip', and set the multi_manager [with Smart Edit Off] to trigger them like so:
key: strip
value: 0.1
key: equip
value: 0.2
Now in the game_playerequip's properties set:
Give Knife: Yes
[Optional]
Give Kevlar: Yes
Remember to name the multi_manager game_playerspawn for it to be triggered when the player enters the game
edit: sorry, this is an extract of a tutorial I am writing, so it may not make total sense.
the glass walls are fine, as long as you have them as:
func_wall
render mode: texture
render fx: (anywhere between)60 (and) 150 (for a good glass look)
use 32 spawn points, as you never know, and make sure teh spawns (you are using the correct info_playerstart/deathmatch right?) are at least 16 units apart.
-Koozie
Thank you,
-Koozie