ka_glassmaze

Counter-Strike CS
ka_glassmaze by Koozie
Posted 20 years ago2004-09-11 00:08:01 UTC • Problems • Counter-Strike
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Name
ka_glassmaze
By
Koozie Koozie
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Problems
Included
BSP, RMF/VMF
Created
20 years ago2004-09-11 00:08:01 UTC
Updated
20 years ago2004-10-13 11:44:04 UTC
Views
1321
Downloads
486
Comments
7
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Hi everybody! This is my first actual map that I've tried to make. However, I'm running into a few problems, first is that it does not always strip weapons from the players at spawn. In fact it rarely strips the object. Another one was that at times it'd kill people right as they spawn, I did change it from 9 points on each team to 32 points on each team, and haven't tested all that much to see if that got resolved or not. Also when I play it in a server, one glass wall is not there at all, but only in the server, that I noticed. And the most recent time we uploaded it on a server it crash

7 Comments

Commented 20 years ago2004-09-11 06:46:11 UTC Comment #3887
Hate to err, ruin your hopes and all...but err, surely a glass maze.....you would be able to see where you need to go....so, what's the deal?
Commented 20 years ago2004-09-11 19:39:50 UTC Comment #3896
Yeah I realize that, but it was a friends idea and he asked me if it was possible, so I'm trying to make it possible. Plus most everyone on the server seems to love the map, so it's cool. Thanks for the thought though! Any help please, thanks. btw when I started to read your comment, 'Hate to err, ruin your hopes', I was like fuck, the map's screwed, lol good to hear that it's not though....... atleast not yet.

-Koozie
Commented 20 years ago2004-09-11 19:51:52 UTC Comment #3898
I tried to make a map simular to this a while ago, but then realized that looking through th glass slew down the game a lot... but the map might have to much glass so it just makes it invisible, that has happened before.
Commented 20 years ago2004-09-18 22:55:58 UTC Comment #3985
i have seen glass maps before they work fine. and glasss is better cause you can see where you are going and how to get to the enemy instead of waiting for 2 boring campers waiting for each other. if you get what i mean
Commented 20 years ago2004-09-23 11:59:03 UTC Comment #4041
right. to strip the guys:

KA Style Maps

This is even easier than a single gun style map, as you only need to do half the work =P
Firstly, insert the usual [i]multi_manager / player_weaponstrip / game_playerequip[i] entities. Name them the same as mentioned before (game_playerequip named 'equip'; player_weaponstrip named 'strip', and set the multi_manager [with Smart Edit Off] to trigger them like so:
key: strip
value: 0.1

key: equip
value: 0.2

Now in the game_playerequip's properties set:

Give Knife: Yes

[Optional]

Give Kevlar: Yes

Remember to name the multi_manager game_playerspawn for it to be triggered when the player enters the game

edit: sorry, this is an extract of a tutorial I am writing, so it may not make total sense.

the glass walls are fine, as long as you have them as:

func_wall

render mode: texture
render fx: (anywhere between)60 (and) 150 (for a good glass look)

use 32 spawn points, as you never know, and make sure teh spawns (you are using the correct info_playerstart/deathmatch right?) are at least 16 units apart.
Commented 20 years ago2004-09-28 11:44:40 UTC Comment #4140
Oh wow, someone responded with my solution, thanks so much for clarifying that peace and love, and yes I am using info_playerstart/deathmatch, but I'm not sure if they're 16 units apart or not, I'll try all of this when I get home. Thanks again!!!

-Koozie
Commented 20 years ago2004-10-12 21:38:57 UTC Comment #4448
Well, everything except the strip after every round is working now. Peace and Love I set it up exactly like that and it still doesn't seem to want to work for me, could you please take a look when you get the chance, it'd be greatly appreciated.
Thank you,
-Koozie

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