Halo Cafeteria

Half-Life HL
Halo Cafeteria by Griz
Posted 20 years ago2004-09-13 12:51:12 UTC • Unfinished • Half-Life
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Name
Halo Cafeteria
By
Griz Griz
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP, RMF/VMF
Created
20 years ago2004-09-13 12:51:12 UTC
Updated
20 years ago2004-09-13 19:07:21 UTC
Views
1483
Downloads
480
Comments
4
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This was a map that I used to test info_node placement and enemy AI. I was wondering if anyone would be interested in polishing up the AI. I've read plenty of those info_node placement tutorials and tips. And what I would like is the best set-up for AI that doesn't involve coding (because the length of the map I'm making isn't worth putting much time into coding unless it is as easy as knowing how to do loops in C++). If anyone could give some personal tips or tricks they used to implement the best use of AI in maps, could you help me a little on that. I want it to be a Halo form of AI.

4 Comments

Commented 20 years ago2004-09-13 13:21:33 UTC Comment #3925
Screenie: press F5 in-game, open up Paint (or any other program that can put .bmp's into .jpg's) and save it as a .jpg. Be sure not to have a too great size as this site will resize it, wich takes quite some time.

I'll check the map later, gotta go now.
Commented 20 years ago2004-09-14 13:29:49 UTC Comment #3934
Couldn't open valve/tfc.WAD.
Commented 20 years ago2004-09-14 17:35:37 UTC Comment #3935
did you make sure you had tfc.wad. And if you did and you were running it from the hammer editor did you make sure you add the WAD into the textures files under options in the editor.
Commented 20 years ago2004-09-14 17:38:18 UTC Comment #3936
the tfc.wad in the sierra/half-life/valve folder I mean.

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