de_azy

Counter-Strike CS
de_azy by zaire
Posted 20 years ago2004-09-23 13:38:44 UTC • Completed • Counter-Strike
Loading...
Screenshot Thumbnail
Name
de_azy
By
zaire zaire
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
20 years ago2004-09-23 13:38:44 UTC
Updated
20 years ago2004-09-23 13:56:51 UTC
Views
1153
Downloads
397
Comments
8
Reviews
0
Download (523.13kb)

a bomb map just for a little lan ( 5-10 players )

8 Comments

Commented 20 years ago2004-09-23 13:45:01 UTC Comment #4042
Hi zaire. Could you please label this a CS map instead of a HL map? Thanks. (I assume its CS since you called it a bomb map).
Commented 20 years ago2004-09-23 14:38:20 UTC Comment #4043
whats that scrren of?
Commented 20 years ago2004-09-23 17:16:05 UTC Comment #4045
Hmm it appears you need as_tundra.wad, I'll try and find it.
Commented 20 years ago2004-09-23 17:26:00 UTC Comment #4046
Hmm, well, I'm not a good mapper, but that was horrible, even by my standards.

Layout - poor
Attractiveness - horrible
lighting - looks fullbright
detail - detail?

Looks like it was done in an hour......
Commented 20 years ago2004-09-23 21:33:00 UTC Comment #4051
if you don't place any lights in your map isn't automaticly fullbright, right? Also whats with the screenshot of what looks like really cool gooey liquid water thingy.
Commented 20 years ago2004-09-23 22:34:27 UTC Comment #4056
... A person too embarassed to actually show their map ...
Commented 20 years ago2004-09-24 11:11:31 UTC Comment #4066
look what i found in the readme:

Warning: === LEAK in hull 0 ===
Entity infodecal @ ( 217, 512,-370)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Commented 2 years ago2021-12-12 22:40:34 UTC Comment #103871
I've added as_tundra.wad to the download

You must log in to post a comment. You can login or register a new account.