I saw some people ask in the forums about how to make a brush appear "paper thin" (less than 1 unit thick)... so I made this simple example map. Hope it helps...
Commented 20 years ago2004-09-25 11:28:23 UTCComment #4088
Lol funny, but THIS is an example to show how to make brushes appear "paper thin"... it has nothing to do with creating any architecture. But I'm glad you guys could find something to criticize about :P.
And since turnabout is fair play, I'll now criticize you :D. Cant you noobs tell that i DIDN'T carve a cylinder with a cylinder!? I merely made a cylinder and hollowed it outward, then i used cylinders the exact same size as the one I hollowed for the water and hurt.
breaks stupid stick over the heads of everyone who accused me of carving
Commented 20 years ago2004-09-27 01:41:01 UTCComment #4106
Uhh yeah.
To put your mind at ease about the issue, I hollowed because I was demonstrating how to make paper thin brushes (-not- architecture). I shortcutted the architecture so that the person who asked could have the solution faster.
I have not used perfect grammar, and my map is not flawless, but I helped someone with a problem they were having... please forgive me.
Commented 20 years ago2004-09-29 05:07:38 UTCComment #4152
Why not create a brush, cover it with the 'null' texture, apply a normal texture to one side, copy the brush, flip it and put the normally textured sides next to each other?
Commented 20 years ago2004-09-29 13:59:22 UTCComment #4160
Well Captain P,
If you're saying to put the brushes "next to" (one unit apart) each other then you will see 2 paper thin brushes when looking at them from the side.
If you're saying to put the brushes right up against each other... well, it just doesn't work. The non-null textured faces aren't rendered. Experiment for yourself and you will see.
Also, one of the "shortcommings" of using the null texture is that even though the brush is invisible in the game, it still casts a shadow. You can use this to your advantage if you want the brush to cast a shadow, but for my purpose a shadow was not desired.
Your way may not be that difficult or time-consuming, but for the task of making paper thin brushes... it just doesn't work.
Commented 20 years ago2004-09-30 02:12:06 UTCComment #4168
Mhh, indeed, I forgot to tell you need to make both brushes an entity. Otherwise, indeed, both faces are discarded. This would also happen when you put both brushes into one entity.
Commented 20 years ago2004-09-30 02:26:09 UTCComment #4169
Heh, in fact, my setup would be exactly the same as yours, except for the render FX, FX amount and texture used. The 'null' texture will suffice, no need for Solid, 255 and a 'pure blue' texture. After all, the 'null' texture doesn't make a brush cast shadows. It's whether this brush is an entity or not that determines whether it casts a shadow or not.
I see I sometimes give incomplete explanations. I'll try to avoid that in the future.
Oh, and you don't need to cover your outside faces with the 'null' texture... the compilers will discard these faces for you. That's exactly why you need to use two entitities for this paper thin wall... since all unnecessary faces (as far as the compilers can determine) are removed...
Commented 20 years ago2004-09-30 13:47:12 UTCComment #4173
"The 'null' texture will suffice, no need for Solid, 255 and a 'pure blue' texture."
Yeah they do the exact same thing... no big deal. And since this was an example map, and I wanted to make it as clear as possible to noobs that those bruses were entities, I set it up that way. It's similar to why I used the aaa texture in my other map to show that the brushes were triggers.
"After all, the 'null' texture doesn't make a brush cast shadows. It's whether this brush is an entity or not that determines whether it casts a shadow or not."
True, but you initially suggested, before you experimented, that by using a null brush and applying a texture to one side, then copying and flipping, you could create the same effect. The brushes you initially described WOULD cast shadows.
"Oh, and you don't need to cover your outside faces with the 'null' texture... the compilers will discard these faces for you."
Again... I know this too. But I didn't apply the null texture to the outside faces of my map. I am in the habit of using the null texture when creating my architecture. Instead of doing what you suggested, I actually applied the non-null textures to the visible faces of my map. Take a closer look and you should be able to tell.
Commented 20 years ago2004-10-14 09:11:13 UTCComment #4503
"its for noobs!"
Yeha, you, you fuckign moron, who in their right mind would not be able to figure out something as basic as this?
how about yo put a bit more effort into showing what else could be done with it?
if it's an example map, try and make it a better example, prick.
and you say you didn't make this map with architecture in mind, I think you just tried to impress ppl by using a cylinder, well taht backfired, didn't it... you wanked around with a cylinder, and you ain't got a fuckign clue how to map, make maps, or talk about maps.
Stop trying to sound big and clever, when all you're doing is making yourself look lie a total noob who can't map for shit, and is pissed off because you can't map. liek a mapping nub.
tbh blah blah whine whine, bitch bithc, is taht all you ever do?
Commented 20 years ago2004-10-25 12:29:11 UTCComment #4736
I didn't get flamed, I got insulted and attacked, I have flamed maps and the lack of substance, I've never gone into someone's trheads and talked shit, like you have doen to so many ppl, you're a fucking joke, a hypocrite, and a retard, and if I am all teh things you say I am, that makes us equal, so why don't you just suck a cock and forget the whole thing ever happened? Or are you too much of a child to just drop something? I think you are, and if you reply to this, you're a fuckign bigot and a pathetic loser you can never quit because you're secretly gay and a pig sucker (lol), and if you don'y reply all I just said is true and I win!
Never carve. especailly not with cyliders.
And since turnabout is fair play, I'll now criticize you :D. Cant you noobs tell that i DIDN'T carve a cylinder with a cylinder!? I merely made a cylinder and hollowed it outward, then i used cylinders the exact same size as the one I hollowed for the water and hurt.
breaks stupid stick over the heads of everyone who accused me of carving
stupidstick to the face
To put your mind at ease about the issue, I hollowed because I was demonstrating how to make paper thin brushes (-not- architecture). I shortcutted the architecture so that the person who asked could have the solution faster.
I have not used perfect grammar, and my map is not flawless, but I helped someone with a problem they were having... please forgive me.
[/smartass]
Ain't that difficult or time-consuming...
If you're saying to put the brushes "next to" (one unit apart) each other then you will see 2 paper thin brushes when looking at them from the side.
If you're saying to put the brushes right up against each other... well, it just doesn't work. The non-null textured faces aren't rendered. Experiment for yourself and you will see.
Also, one of the "shortcommings" of using the null texture is that even though the brush is invisible in the game, it still casts a shadow. You can use this to your advantage if you want the brush to cast a shadow, but for my purpose a shadow was not desired.
Your way may not be that difficult or time-consuming, but for the task of making paper thin brushes... it just doesn't work.
After all, the 'null' texture doesn't make a brush cast shadows. It's whether this brush is an entity or not that determines whether it casts a shadow or not.
I see I sometimes give incomplete explanations. I'll try to avoid that in the future.
Oh, and you don't need to cover your outside faces with the 'null' texture... the compilers will discard these faces for you. That's exactly why you need to use two entitities for this paper thin wall... since all unnecessary faces (as far as the compilers can determine) are removed...
Yeah they do the exact same thing... no big deal. And since this was an example map, and I wanted to make it as clear as possible to noobs that those bruses were entities, I set it up that way. It's similar to why I used the aaa texture in my other map to show that the brushes were triggers.
"After all, the 'null' texture doesn't make a brush cast shadows. It's whether this brush is an entity or not that determines whether it casts a shadow or not."
True, but you initially suggested, before you experimented, that by using a null brush and applying a texture to one side, then copying and flipping, you could create the same effect. The brushes you initially described WOULD cast shadows.
"Oh, and you don't need to cover your outside faces with the 'null' texture... the compilers will discard these faces for you."
Again... I know this too. But I didn't apply the null texture to the outside faces of my map. I am in the habit of using the null texture when creating my architecture. Instead of doing what you suggested, I actually applied the non-null textures to the visible faces of my map. Take a closer look and you should be able to tell.
"I see I sometimes give incomplete explanations."
It's ok to make mistakes... no one's perfect.
Yeha, you, you fuckign moron, who in their right mind would not be able to figure out something as basic as this?
how about yo put a bit more effort into showing what else could be done with it?
if it's an example map, try and make it a better example, prick.
and you say you didn't make this map with architecture in mind, I think you just tried to impress ppl by using a cylinder, well taht backfired, didn't it... you wanked around with a cylinder, and you ain't got a fuckign clue how to map, make maps, or talk about maps.
Stop trying to sound big and clever, when all you're doing is making yourself look lie a total noob who can't map for shit, and is pissed off because you can't map. liek a mapping nub.
tbh blah blah
whine whine, bitch bithc, is taht all you ever do?
or do you have any mor talents?
like licking yuor own arsehole?
go away.
Here is my reply in englsh format:
"lol look how ugly YOUR ATTITUDE is :D"
you have the minstrels.
leave the chickens alone.
I believe you can fly, fly, jump, now
PS: suck my hairy, sweaty, black balls, bitch.