Glass Entry - Forcefield

Half-Life HL
Glass Entry - Forcefield by mulleboy
Posted 20 years ago2004-10-02 06:07:42 UTC • Completed • Half-Life
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Name
Glass Entry - Forcefield
By
mulleboy mulleboy
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
20 years ago2004-10-02 06:07:42 UTC
Updated
20 years ago2004-10-02 06:07:42 UTC
Views
2133
Downloads
744
Comments
9
Rating
3.50 (4)
Reviews
0
full star full star full star half star empty star Download

This was my entry for the glass compo.
Now that its over iv'e decided to submit it.
Take a look, and tell me what you think.

P.S. I know it's a bit stiff, but hey, thats just the half-life engine doin' it's work ;)

9 Comments

Commented 20 years ago2004-10-02 06:18:38 UTC Comment #4199
Small and not very glass orientated. Still pretty cool though. I had fun noclipping onto the little platform and seeing it from the view of the headcrab.

Anyway, it was alright, but I expected so much more from you Mulleboy.

3/5
Commented 20 years ago2004-10-02 07:10:49 UTC Comment #4203
Hmm not really that glass orientated, i would say more laser orientated. Very good but small.
4/5
Commented 20 years ago2004-10-02 07:44:22 UTC Comment #4207
i like the map, but as g_kid and trapt have said, not very glass orientated ;P it would have fit in the machine compo in July ! in that compo i'd guess it at least would be showing off.. i'd give it 3/5
Commented 20 years ago2004-10-02 07:52:13 UTC Comment #4209
4/5 , nice
Commented 20 years ago2004-10-02 11:53:13 UTC Comment #4213
You guys dont have to tell me it's not glass orientated, i know what. But it's nice to hear it's overall nice.
Commented 20 years ago2004-10-06 13:09:23 UTC Comment #4273
What I wrote at the time of judging:

MulleBoy's Entry
______________
compo_mulle.bsp

+ Looks great
- Short
- Not particularly glass-y
Commented 20 years ago2004-10-08 06:53:28 UTC Comment #4351
how did you achieve that blue glow?
Commented 20 years ago2004-10-11 14:23:45 UTC Comment #4401
I made about 10 env_glow with proper settnings such as making them 210 in RenderAmount and Hologram in RenderFX!
Commented 19 years ago2005-04-12 20:24:25 UTC Comment #6764
Really neat concept. Visually stunning, but it would be neat if it did something more.

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