Nexus

Half-Life: Deathmatch HLDM
Nexus by Jahzel
Posted 20 years ago2004-10-06 16:02:46 UTC • Completed • Half-Life: Deathmatch
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Screenshot Thumbnail
Name
Nexus
By
Jahzel Jahzel
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
20 years ago2004-10-06 16:02:46 UTC
Updated
20 years ago2004-10-06 16:28:04 UTC
Views
4673
Downloads
1070
Comments
30
Rating
4.33 (3)
Reviews
0
full star full star full star full star half star Download (820.26kb)

Finally, after scrupulous error-removal, Nexus is ready to be released. It?s errors, apparently resolved, I just hope it works alright for you. Good luck, and enjoy...

30 Comments

Commented 20 years ago2004-10-06 16:18:36 UTC Comment #4277
From your screenshot, this looks awesome!

But your download has something wrong with it.

Fix it!!! I must play and assess!
Commented 20 years ago2004-10-06 16:24:38 UTC Comment #4278
Yeah, I didnt realise you cant use freewebs for remote linking in the map vault, dont worry though, seventh is gonna resolve the matter...
Commented 20 years ago2004-10-06 16:25:09 UTC Comment #4279
P.s. You can get it directly from my site, I hope:
http://www.freewebs.com/jahzel/index.htm
Commented 20 years ago2004-10-06 16:28:50 UTC Comment #4280
Fixed :)

Will try the map tommorow.
Commented 20 years ago2004-10-06 17:04:19 UTC Comment #4281
Lovely, lovely architecture, but the jury is still out on whether my computer being crap is to blame for the black box flickery in the helipad area.
Commented 20 years ago2004-10-06 17:10:21 UTC Comment #4282
The download directly from your site seems wrong also. It tells my my security settings are too high, but I doubt that as I don't have any problems downloading anything else.
Commented 20 years ago2004-10-06 17:12:43 UTC Comment #4283
Nevermind, the link at the top of this page seems to work now. Review coming soon!
Commented 20 years ago2004-10-06 17:29:20 UTC Comment #4284
Ok I've walked around the map on my own and looked at everything. Here's my review

++BEAUTIFUL. Just beautiful. Respect.

It's plainly obvious that you put a lot of effort into this!

+Great Layout

I can just see the battles now!

+architecture is so good, it would normally come under beautiful, but this stands out on it's own!

--R_Speeds are horrible. I touched 3000 wpoly regularly, and 4500 epoly even without any other players, I have a feeling this map would be laggy online.

Generally though --- you rock!!!!

4 stars.
Commented 20 years ago2004-10-06 17:34:34 UTC Comment #4285
lol! thanx
Commented 20 years ago2004-10-06 20:37:07 UTC Comment #4286
It really looks good. Lots of work went into this. Not for low-end PCs or software mode because of the high R-speeds. But the layout, lighting and architecture is really good.
Commented 20 years ago2004-10-07 02:40:36 UTC Comment #4288
Downloaded. Will check out later.
Commented 20 years ago2004-10-07 06:09:10 UTC Comment #4294
Achitecture kicks some anus (meaning awesome)
all that effort and a stock sky texture? now playing this its beautiful!! Will it run multiplayer?
Won't know tell we run it on server, but by myself i was getting an average of 63fps. Sometimes dipped into high 30's. Good job your architecture skills far supercede mine!!
Would of liked to see some more interaction in environment
but this is one mans opinion keep up the good work

i will get real technical cuz i cant rate a map a perfect 5 cuz theres always somthing we can strive to do better as mapper
so i give this a 4.3 out of 5
Commented 20 years ago2004-10-07 08:27:51 UTC Comment #4295
Jahzel, this map really prooves if you can map or not,
This really shows, you are one of the better.
I fucking love the architecture!
Keep it up, oh btw. great lightning !

My only 2 cons are =
- Bad clipping where the windows are
- High w_polys! Mine touched 4300! :o
Commented 20 years ago2004-10-07 09:42:09 UTC Comment #4296
Yeah, unfortuantely the r_speeds are somewhat high, but I really pushed the limits of mapping with this one. The whole grid is virtually taken up by the map, and due to the roundedness of the architecture, it will be a bit of a beast on some people's machines... oh well! (I dont get high r_speeds when I play it with Jumbot)
Commented 20 years ago2004-10-07 09:43:54 UTC Comment #4297
Oh crap, I forgot another thing; Unfortuantely, I completely forgot about the sky, it never used to be like that. I accidently left it to the default desert sky because I was concentrating on fixing the map. Sorry bout that, maybe if I release an updated version or something.
Commented 20 years ago2004-10-07 09:48:08 UTC Comment #4299
lol
minor thing though
Commented 20 years ago2004-10-07 10:04:08 UTC Comment #4300
w_poly of 4300 or even 3000 on a hldm map is pretty crippling...
I will download and test it to see if it's as jaw-droppingly beautiful as you guys seem to think (standard halflife textures =/ )
I (and otehrs) gave coolfat stick because his map had horrendous r_speeds, I can't be a hypocrite and say that I find those kind of poly's acceptable, as they are very very bad for any kind of halflife map, most multiplayer mods these days, even with minimal HUD's and actual action such as rocket explosions lighting etc, have r_speeds limits of no more than 1500 to 2000 if you're really lucky; I know HL is old and teh w models are crap, but seriously, 3000 w_poly is some incredibly high shit.

I'm interested to see why it's so high...
Commented 20 years ago2004-10-07 13:28:39 UTC Comment #4325
Brrrrp!
This map is unacceptable.
Your VISing is totally screwed, which results in w_polies far beyond 4000. Almost everywhere the entire map is rendered.
Also the map is way too dark for HLDM.
I don't know how it plays, but I think that the architecture and size of the rooms might cause several problems when fighting in them.
Commented 20 years ago2004-10-07 13:34:08 UTC Comment #4333
Hey jahzel sorry i couldnt fix it when you put it in problem section but yeah its just like i pictured it

well done maybe you should join valve :)
Commented 20 years ago2004-10-07 14:08:29 UTC Comment #4340
http://m0px.net/seventh/notgood.jpg

VISing's awful. Hint brushes and vis -full, you musta done -fast or somethin' to get that.
Commented 20 years ago2004-10-07 14:50:38 UTC Comment #4344
Jeez, give me a break man, gosh. :
Commented 20 years ago2004-10-08 06:34:03 UTC Comment #4349
We didn't give otehrs a break when teh poly's hit levels like that, so we can't be hypocrites, anyway, a little tweaking will fix it.
the corridors need to be shortened, and you need to clip those ledges a littl ebetter, so u can jump up easily, tho thats teh least of ur worries, i reckon most half decent pc's could handle it, but with more than 10 people it'd be bad.

save it for HL2, it needs more detail anyway..
Commented 20 years ago2004-10-08 07:49:44 UTC Comment #4355
Just from the screenshot it looks really cool. ive downloaded it at college and i'll play it when i get back home
Commented 20 years ago2004-10-08 08:53:55 UTC Comment #4356
To be honest, all I really want to do is firstly make sure that when it compiles, it compiles properly and hte outside is not compiled - compiling is the more important part of making a map, I just dont think I understood how quite important it really is. Also, I am afraid I will not alter the layout of the level, only correct the various areas which clearly need attention, such as certain over-lapping areas etc. I will make sure that the ledges are clipped just as you say Peace.A.L., because sometimes I have difficulty jumping on them to gain sniper advantage - especially when underfire. When Half-life eventually comes out, I will convert Nexus to the kind of quality you'd expect with HL2, i.e. more minor detail in areas such as pipes, (bump-mapping?) etc.
Commented 20 years ago2004-10-08 22:14:03 UTC Comment #4362
tried map out on server it was pretty laggy just with even 2 players
Commented 20 years ago2004-10-09 01:53:56 UTC Comment #4364
Excellent, excellent, excellent!

Save for the ghastly r_speeds, this is better than some of the professional VALVe stuff inherent in the original game. Base architecture is perfect, though a few more details like signs or crates or machines or something of that sort.

Can't wait for a HL2 conversion.
Commented 20 years ago2004-10-10 01:44:54 UTC Comment #4386
Yes, this map is excellent. Unfortunately, I was only able to play an empty LAN game (no Steam and poor connection). The map, apart from horrendous r_speeds in places was quite good. The teleports were also quite good. 4 stars.
Commented 20 years ago2004-10-10 07:18:31 UTC Comment #4389
Dont worry folks, the r_speeds will eventually be at a minimum when I compile it properly and sort out various bits
Commented 19 years ago2005-04-01 14:36:39 UTC Comment #6509
I decided to relook this map and I hope you convert this to HL2 eventually.

The servers are getting boring with newbish maps and yous bites the dust :D
Commented 17 years ago2007-01-10 23:25:17 UTC Comment #13969
I rarely play half life 1 deathmatch, but i like to play them in single player and see what the map looks like. I can only say that this map is an absolute work of art! I think it deserves 6 stars.

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