CS_DEA4 is the newest addition to the DEA series.
It's as a far cry from what the others were.
Anyone who has played the previous maps would most certainly agree
I can't believe the deference when I go back and play my old maps. I just hope all the time I put into this map was well worth it!
More screenshots are available here:
http://www.projectmapping.com/projects.htmlThis map is Hostage Rescue and Bomb Defusion.
+ security cams... awesome.
+ metal detectors
+ great detail
+ nice layout
+ funny bits throughout
+ crawl space
- w_poly reached over 2200 in one corner (the rest of the places i checked were much lower though)
- you can see down below the street to the bottom of the skybox from some areas (no biggie)
the plusses way outweigh the minusses imo. great work!
4.5 stars
I even wanted to add more stuff to the roof but I would have had to sacrafice detail from other portions of the map
But, like your shipping map, there are many doors that don't go anywhere and too many in genearal imo. Remember this is a CS map, not real life. The first 3 floors are too repetative, and though in real life this is exactly how real builing layouts are constructed, again, this is a CS map.
To sum up, a beautifully constructed map, but way to 'busy' for a good Counter-strike map.