cs_dea4

Counter-Strike CS
cs_dea4 by MajorSharp
Posted 20 years ago2004-10-18 03:59:49 UTC • Completed • Counter-Strike
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Name
cs_dea4
By
MajorSharp MajorSharp
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
20 years ago2004-10-18 03:59:49 UTC
Updated
20 years ago2004-10-24 15:39:32 UTC
Views
1361
Downloads
517
Comments
6
Rating
5.00 (1)
Reviews
0
full star full star full star full star full star Download (2.96mb)

CS_DEA4 is the newest addition to the DEA series.
It's as a far cry from what the others were.
Anyone who has played the previous maps would most certainly agree :) I can't believe the deference when I go back and play my old maps. I just hope all the time I put into this map was well worth it!

More screenshots are available here:
http://www.projectmapping.com/projects.html

This map is Hostage Rescue and Bomb Defusion.

6 Comments

Commented 20 years ago2004-10-18 10:33:26 UTC Comment #4579
It looks very nice from that, nice attention to detail, I'll be sure to d/l this when I get home.
Commented 20 years ago2004-10-18 17:20:13 UTC Comment #4601
hehe very nice :)

+ security cams... awesome.
+ metal detectors
+ great detail
+ nice layout
+ funny bits throughout
+ crawl space

- w_poly reached over 2200 in one corner (the rest of the places i checked were much lower though)
- you can see down below the street to the bottom of the skybox from some areas (no biggie)

the plusses way outweigh the minusses imo. great work!
4.5 stars
Commented 20 years ago2004-10-18 17:48:01 UTC Comment #4602
Thanks for the good feedback :) I would have made the map more 'enclosed' as to fix the sky box and make the street less of a drop off but I maxed out the amount of surfaces the engine could handle lol.

I even wanted to add more stuff to the roof but I would have had to sacrafice detail from other portions of the map :(
Commented 20 years ago2004-10-18 19:44:32 UTC Comment #4608
yeah, you packed a lot in there :)
Commented 20 years ago2004-10-19 05:24:08 UTC Comment #4615
Hmm, I'd like to see what you mean, because I've done a couple of maps with seriously large open areas, and I've got a couple of tricks to keep the speeds down, I must remember to play it when i get home heh
Commented 19 years ago2005-05-04 00:43:37 UTC Comment #7121
Great map that is well construckted throughout, especially the boardroom imo. Full of nice prefabs and nice effects--vent fan, metal detector.

But, like your shipping map, there are many doors that don't go anywhere and too many in genearal imo. Remember this is a CS map, not real life. The first 3 floors are too repetative, and though in real life this is exactly how real builing layouts are constructed, again, this is a CS map.

To sum up, a beautifully constructed map, but way to 'busy' for a good Counter-strike map.

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