Fort

Half-Life: Deathmatch HLDM
Fort by killer487554
Posted 20 years ago2004-10-29 05:09:26 UTC • Unfinished • Half-Life: Deathmatch
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Name
Fort
By
killer487554 killer487554
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Unfinished
Included
BSP, RMF/VMF
Created
20 years ago2004-10-29 05:09:26 UTC
Updated
20 years ago2004-10-29 07:58:38 UTC
Views
1413
Downloads
548
Comments
10
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this is a muilty player map.AsI can not host games I have been unable to test it in muilty player so I would like someone to test it.If it is set up right I will then improve the map.(more building turrets ect).Pls tell me if there are any problems that I would not have encountered in single play.Also once tested I would like someone to make I server useing the map(if only for 30 min)and tell me so I can join and play it as I cannot host games.

10 Comments

Commented 20 years ago2004-10-29 06:19:14 UTC Comment #4787
Ok since i was bored and have had no feedback I have upgraded this map to inclued more objects.
Commented 20 years ago2004-10-29 06:23:03 UTC Comment #4788
1000KB = 1MB doesn`t it?
Commented 20 years ago2004-10-29 06:55:02 UTC Comment #4789
No, 1024KB = 1MB.
Commented 20 years ago2004-10-29 07:08:55 UTC Comment #4790
+ Runs
+ Really nice brick barricade thing by the doors
- Lags like hell
- Really boring architecture
- Unrealistic: doors too shallow, floating elevator.

Not all bad though, I can see you're starting to get the hang of entitywork. I'd definitely recommend practising with all the Intermediate tutorials now in single-player maps, just for your own practise. Have a look at the Example Maps in the Map Vault, too.
Commented 20 years ago2004-10-29 07:17:08 UTC Comment #4791
I can fix most of those.not the lag cause it don`t lag with me.By shallow do you mean that building in the left of the pic.If so that is not finished.MY next upgrade will have windows and a damsged light on that building.Mayby if I have time to read the tut there will be some turrets on the fort.The only way the lag might be stoped is to remove the birck barrecade which took time to make
Commented 20 years ago2004-10-29 07:37:00 UTC Comment #4792
did you like the damged building?
Commented 20 years ago2004-10-29 08:00:19 UTC Comment #4793
I have upgraded this.I have done some work on the lifts.I will not be around to upgrade this for a few days but I might log in from another pc.
Commented 20 years ago2004-10-29 08:01:46 UTC Comment #4794
need help with architecture.How can I make better?
Commented 20 years ago2004-10-29 11:25:08 UTC Comment #4795
OH! OH DEAR GOD! OH GOD THE LAG!
Commented 20 years ago2004-10-29 13:39:04 UTC Comment #4798
To reduce the lag, simply lower that sky brush, no need for it to be so high. Lower it so it is just touching the tallest part of those towers.

and no, those brick barricades aren't lagging the map, teh fact that it is very open is lagging the map.

Listen to 7th, and don't keep updating this, try making some singleplayer maps using entities and trying to get the scale right.
You seem to have a good grasp of the "basics" finally, so just refine those skills.

And to Anonymous: Fuck you, I flamed him in the Forums, I'm done here.

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